Release date:2019, June 12
Author:Joseph Labrecque
Skill level:Beginner
Language:English
Exercise files:Yes
Produce rich, interactive graphics and animations for websites, video, apps, games, and more with Adobe Animate CC. Join Joseph Labrecque as he demonstrates the basics, starting with creating a new project and using the interface and basic toolset in Animate. Learn how to import existing assets and create your own using the text, drawing, and image editing tools in Animate. Joseph also explains how to convert your assets into reusable symbols that can be stored in the project library. Of course, this course wouldn’t be complete without a breakdown of all the essential animation features in Animate. So you get to see how to manage the timeline, animate shapes and symbols with tweens and the Motion Editor, code interactive elements such as buttons, and finally publish your final project.
Topics include:
Setting up your project and workspace
Using the stage and the pasteboard
Importing Illustrator and Photoshop files
Drawing
Working with text
Editing images
Managing your timeline layers
Creating symbols
Animating with tweens
Animating the camera
Adding interactions
Publishing Animate projects00 Introduction 01 02 03 04 05
01 Working with Animate CC 01 02 03 04
02 General Concepts in Animate CC 01 02 03 04
03 Importing Assets into Animate 01 02 03 04
04 Vector Creation Tools 01 02 03 04
06 Modifying Vectors and Bitmapx 01 02 03 04 05
07 Managing Timeline Layers 01 02 03 04 05
08 Working with The Library and Creating Symbols 01 02 03 04
09 Animating Symbol Instances and the Camera 01 02 03 04 05 06
10 Building Interactive Content 01 02 03 05 06
12 Conclusion 01
Ex_Files_Learning_Adobe_Animate_CC.7z


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