Release date:2021
Author:Bill Buckley
Skill level:Beginner
Language:English
Exercise files:Not Provided
This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor. Veteran game developer and Animation Director, Bill Buckley, guides students through multiple lessons while showcasing techniques developed throughout his career to speed up production, as well as ensure that the iteration process is streamlined and effective. He begins by using the ART Maya rig, provided by Unreal when you download the Unreal Editor, to create and replace existing animations within a provided project template, demonstrating how animation assets are used within a game project. Bill then moves into more advanced techniques by creating a three hit attack combination. Using an Animation Montage, he showcases how each combo of the attack has a successful blend and fail condition based on user input. In the end, viewers will have an understanding of how their animation assets will be best utilized within a game project, and what skills would be needed to showcase their ability to be a game animator.
01 Introduction 02 Defining The Idle 03 Exporting The Idle 04 Creating The Run 05 Finessing The Run 06 Blocking The Attack 07 Break Down Poses For The Attack Part 1 08 Break Down Poses For The Attack Part 2 09 Break Down Poses For The Attack Part 3 10 Timing The Attack Part 1 11 Timing The Attack Part 2 12 Finessing And Break Points Part 1 13 Finessing And Break Points Part 2 14 Exporting Attack Animations 15 Creating Montage 16 Scripting In Put 17 Scripting Montage 18 Finalizing
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