Release date:2018, January 8

Author:Daniel Wise

Skill level:Beginner

Language:English

Exercise files:Yes

Building games using Unity 3D has been very exciting for developers. Sharing that game with your friends and learning C# along the way and can be even more rewarding

You will get acquainted with basic working information on how to get started with C# 7 and its latest features to create exciting games with help of Unity 5. From here, you can then Implement these features to develop a Flappy Bird application. Once you have developed your first application and gained expertise then you can now use some more features of C# and Unity to create a 2D version of Space Shooter Application and then develop a First-Person Shooter Application in 3D and enjoy its effects. Moving forward you will explore Object oriented Programming to simplify your codes and finally sharing your games with your loved ones.

Along the way you will learn topics ranging from basic to intermediate concepts and create 3 games of your own. You will amaze yourself as you create fun games all while learning more about C# and game development.

01 – The Course Overview 02 – Classes and Methods 03 – Strings, Integers, Booleans, and Floats 04 – Using and Defining Methods 05 – Namespaces 06 – Conditionals 07 – Loops 08 – Unity and C# Documentation 09 – Downloading and Exploring the Unity Engine 10 – The Asset File Tree and Organizing Files 11 – Unity’s Asset Store 12 – The Hierarchy and Parent_Child Object Relations, Scene View Controls 13 – The Inspector, Navigation, and Service Side Tabs 14 – Unity Preferences and Play Mode 15 – Crafting Our Scene, Creating Our First Script, and a Few Unity Methods 16 – Rigidbodies and Scripting Player Input 17 – Creating a Camera Follow Script 18 – Adding Colliders and Player Death 19 – Creating UI Text and Adding Buttons 20 – Restarting the Game, Player Victory, and Using OnClick Methods 21 – A Quick Look at Some Debugging Tools 22 – Modifying for Mobile 23 – Scripting All-Around Movement, and Implementing Particle Effects 24 – Camera Damping, Creating Prefabs, and the Shooting Script 25 – Using an Array and Loop to Instantiate Prefabs 26 – Player Death After Loss of Lives, Unity Lists, and Asteroid Destruction 27 – Incrementing the Score and Adding Sound Effects 28 – First-Person View with Shooting 29 – Adding Enemies and Implementing Navigation Meshes 30 – Simple State Machine and Utilizing a Sphere Overlap 31 – Player Health Bar, Enemy Health Bar, and Death 32 – Time Limit 33 – Animations 34 – What is OOP and Why is it Important 35 – Explaining Inheritance 36 – Utilizing Inheritance Between Patrolling and Stationary Enemies 37 – Explaining Interfaces 38 – Utilizing an Interface Between Enemies and Destructible Game Objects 39 – Building Our Game and Sharing It 40 – Getting Started with the Network Manager 41 – Modifying for Multi-Player 42 – Creating a Custom Network Manager for Character Select 43 – Fixing up Our Custom Network Manager and Testing Our Game

ProjectFiles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!