Release date:2021
Author:VFX Grace
Skill level:Beginner
Language:English
Exercise files:Yes
Hi there! It’s VFX Grace. This is an advanced tutorial on dynamic cloud simulation. Compared with the previous Realistic Dynamic Clouds tutorials, it employs some advanced techniques, which makes the controlling of the shape, the rolling dynamic, and the randomness of clouds more flexible and accurate, with a faster simulation based on Pyro Solver in Houdini18. Firstly, we will analyze the reference to catch the rules and features of the light dynamic cumulus from the aspects of dissipation, gravity, expansion, rolling, turbulence, continuous growing, etc. which greatly affect the realism of clouds. Then we will create and adjust the volume source and build the force fields to generate those features thus to achieve the desired dynamic. Starting from scratch, I will walk you through every step to get the final dynamic. For those who have some basic knowledge about Pyro Solver, this tutorial will definitely give you a more accurate and solid understanding of cloud simulation and dynamic control. Wanna learn more types of cloud simulation? You can find the links below to our previous cloud tutorials. Wanna make impressive realistic clouds? Be sure to join us!
01 Briefly Analyze How Clouds Form 02 How to Create a Volume Source 03 How to Create a Basic DOP Network 04 How to Simulate Dynamics Add Details 05 How to Simulate Dynamics Speed up Dynamics 06 How to Promote Dynamics Flexibly Control the Force Field 07 How to Tweak Dynamics Further Analyze and Add Noise 08 Case1 Simulation Enlarge the Volume Source 09 Case1 Simulation Flexibly Tweak the Clouds’ Shape and Build the Scene 10 Case1 Simulation Sim Other Elements in Batches 11 Case1 Build the Scene, How to Use Copy 12 Case1 Material, Light, Render, and Optimization 13 Case1 Compositing 14 Case2 Build Foreground 14 Case2 Simulate Foreground Clouds 16 Case2 Build Midground 17 Case2 Build Background 18 Case2 Render 19 Case2 Compositing
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