Release date:2021
Author:Joe Baily
Skill level:Intermediate
Language:English
Exercise files:Not Provided
Are you interested in learning about using physics systems to enhance your scenes in Blender?
Do you want to learn about a new workflow for creating smoke and fire particle simulations?
If so then this will teach you the basics of creating physics systems in Blender 2.9 and beyond. Build smoke and fire systems to the point of realism with Blender 3D’s fluid physics system.
In this course we use Blender version 2.9 to learn about the physics system and how we can turn objects into domains and emitters to provide the foundation for good smoke simulations.
Not only that, but we will also cover the different settings that allow us to change the behaviour of our smoke simulations, adjusting things like the resolution to either save memory or improve detail, as well as changing factors like the smoke color.
01. Welcome To The Class 02. Where To Activate Our Physics 03. Setting Up The Domain 04. Create The Smoke Emitter 05. Quick Smoke Effect 06. The Length Of The Simulation 07. Preview At A Lower Resolution 08. Baking And Caching 09. Creating A Smoke And Fire Simulation 10. Using Different Mesh Objects For Our Simulations 11. End Of Class Challenge
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