Release date:2021, April 2
Author:Jeff T
Skill level:Beginner
Language:English
Exercise files:Yes
My third course on Udemy is a much requested one: how to make a multiplayer FPS game in Unreal Engine 4 inspired by Counter-Strike!
Here are some important notes before you purchase this course:
First of all, this is a course. What that means is I’m teaching you how to make different systems that are found in FPS games so you can expand on them in your own games and make them better.
Do not go into this course expecting me to make a game for you. It’s important that you take what you learn and run off with it so you can build the game of your dreams.
Much of what you learn can be applied to all sort of game genres, not just FPS games. That’s the beauty of learning this stuff.
You’ll be a Blueprint pro by the time you get through this course. We’re making a lot of fun systems that aren’t taught anywhere else!
The course is designed for beginner to intermediate users of Unreal Engine 4. I do NOT recommend taking this course if you’re completely new. Spend a few months going through the free Epic tutorials on Youtube so you can get familiar with the engine. You will have a much easier time when you understand the fundamentals.
Because this game is designed with multiplayer from the very beginning, expect it to be somewhat difficult if you’re new. You will always have the video lectures to study, but you may have trouble understanding certain things if you’re new to multiplayer programming in UE4.
The absolute BEST part of this course, in my opinion, is the advanced, predictable recoil system that isn’t taught anywhere else. I made this on my own just for this course. There’s no weapon bloom. It’s predictable like the gunplay in CS:GO.
This allows your players to learn the recoil of different guns over time. This makes the gunplay much more skill-based than Fortnite where it uses random recoil that isn’t predictable (weapon bloom).
If this all sounds interesting to you, then join now and let’s get started!
01. Introduction 02. Download Assets 03. Base Classes and Character Setup 04. Attackers and Defenders Class Setup 05. Fleshing Out The First Test Level 06. Finishing Touches on the Level 07. Team Selection Widget 08. Setting Up Player Spawning 09. Player Spawning part 2 10. Player Spawning part 3 11. Adding First Person Arms 12. Adding Third Person Weapon Blueprint 13. Weapon Structure and Adding Rifle Socket 14. Attaching Rifle to Third Person Mesh 15. Attaching Rifle to First Person Arms 16. Initial Firing Logic Setup 17. Line Trace and Damaging Players 18. Player UI Crosshair and Reducing Health 19. Killing Players using RepNotify and a Ragdoll Death 20. Multiple Game Modes and Rules 21. Moving Fire Logic To Player 22. Firing Effects 23. Recoil Setup 24. Vertical Recoil 25. Horizontal Recoil 26. Bullet Hit Decals 27. Updating Structure and First Shooting Montage 28. Shooting Montages Continued 29. Initial Reloading Logic and 3rd Person Animation 30. Updating Ammo On Reload 31. First Person Reload Animations 32. Creating the Health, Armor and Ammo Elements 33. Updating Health When Taking Damage 34. Update Player UI Ammo Amount 35. Crosshair Recoil Effect When Shooting 36. Pistol Setup and Initial Functionality 37. Attach Pistol to Third and First Person Meshes 38. Creating Shoot Anim and Active Weapon Enum 39. Spawning Players With Equipped Pistols 40. Firing Secondary Weapon Logic 41. Reloading Secondary Weapon 42. Updating The Ammo Reloading Functionality 43. Pistol Firing Spread 44. First Person Pistol Reload 45. First Person Get Rifle Animation 46. Hide First Person Weapons 47. Hide Third Person Weapons 48. Swapping Primary and Secondary Weapons 49. Weapon Icons on UI 50. Knife Equipping Logic and Mesh Setup 51. Attaching 3rd Person Knife 52. Updating The Weapon Swapping Functionality 53. Melee Damage With Knife 54. Upper and Lower Body Animation Blending 55. Footstep Sounds with Physical Materials 56. Initial Drop Logic 57. Picking Up Weapon After Dropping 58. Update Correct Ammo Amount On Dropped Weapons 59. Aim Offsets 60. Setting Up Sniper Rifle Classes 61. Sniper Rifle Aim Offset 62. Sniper Rifle Firing Logic 63. First Person Sniper Setup 64. Right-Click Aiming With Sniper Rifle 65. Sniper Recoil and Spread While Moving 66. Accurate Only While Aiming and Aiming AimOffset 67. BuyArea Actor Initial Setup 68. Create and Open BuyMenu Widget 69. Continue Widget Creation and Auto Close Menu 70. Reduce Player Money When Purchasing 71. Spawning Purchased Weapon 72. Get Money Killing Players


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