Release date:2021, February 4
Author:Noa Calice
Skill level:Beginner
Language:English
Exercise files:Yes
In this game development course, you’ll learn how to make your first game using the Unity game engine and the C# programming language.
Here is a list of the keys things that you will learn by watching this course :
First of all, you’ll have a very good understanding of the basics of Unity once you’ve finished this course: you’ll know how to navigate its interface, create objects, manipulate those, use the prefab system, and lots more.
You’ll learn all about the C# fundamentals, in other words, understand what are variables, functions, arrays, loops, conditionals, and a wealth of other key programming tools. You’ll also be given challenges so that you don’t only copy what we do but gain a much deeper understanding of this amazing programming language.
Once we’ve covered the basics of both Unity and C# we’ll create an entire game: Raining Apocalypse!
There we will learn how to make simple game art using a 2D drawing application of your choice like Ps or Gimp, and how to rig and animate your 2D characters in Unity.
Create a simple player controller, falling hazards, and a spawning system in C#.
Learn how to use Unity’s UI to make an awesome main menu, game over screen, and to display the player’s health.
Learn how to add cool sounds and music to your game.
And of course, publish your game on Itch io for the world to play and enjoy :)!
01. Introduction 02. How to Use This Course 04. Section Introduction 05. Downloading Unity 06. Creating Projects & Scenes 07. Overview of the Unity Interface 08. Creating Objects and Manipulating them 09. Unity Components 10. The Unity Console 11. Section Introduction 12. Numbers 13. Strings 14. Strings Challenge 15. Variables 16. Numbers, Strings and Variables Challenge 17. Boolean Logic 18. Boolean Logic Challenge 19. Conditionals 20. Conditionals Challenge 21. Hot and Cold Game 22. Loops 23. Loops Challenge 24. Functions 25. Functions Challenge 26. Arrays 27. More Challenges 28. Section Introduction 29. Making Game Art 30. Import Settings and Rigging the Player Character 31. Creating the Player Controller Script 32. Animating our Player Character 33. Making Animation Transitions 34. Programming the Hazards Movement 35. Dealing the Player Damage 36. Understanding Prefabs 37. Making the Spawner Script 38. Destroying Hazards and Adding some Environment Art 39. Creating Particle Effects 40. Adding UI to our Game 41. Creating a Main Menu and Lose Screen 42. Adding Sounds and Music 43. Adding a Dash Move 44. Publishing the Game to Itch io 45. Bonus Lecture Conclusion
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