Release date:2021

Author:Yang Sang Yun

Skill level:Beginner

Language:Korean

Exercise files:Yes

In this tutorial, you will learn an effective method of creating a 3D hand-painted game character, as well as how to use well lighting and coloring to create a deep impression. In the tutorial, the instructor will also explore the methods of how to use materials to emphasize your design. In addition, you also could learn some basics of character rigging and pose.

This course is aiming for those who want to know a complete workflow of how to create a hand-painted character for games or those who want to learn how to create an attractive hand-painted character with colors and lighting or anyone who wants to get started in this field!

00 Trailer 01. Introduction to Workpiece 02. Character analysis 03.1 Base body Modeling Part 1 03.2 Base body Modeling Part 2 04.1 Face and Hair Modeling Part 1 04.2 Face and Hair Modeling Part 2 04.3 Face and Hair Modeling Part 3 05.2 Armor and Weapons Modeling Part 2 06.1 Character and Weapon Unwarp UVW Part 1 06.2 Character and Weapon Unwarp UVW Part 2 07 Initial Approach to Mapping 08.1 Use the BodyPainter and Apply Basic Colors Part 1 08.2 Use the BodyPainter and Apply Basic Colors Part 2 09.1 Mapping for a base mass Part 1 09.2 Mapping for a base mass Part 2 09.3 Mapping for a base mass Part 3 10.1 Mass Cleaning and Glazing Techniques Part 1 10.2 Mass Cleaning and Glazing Techniques Part 2 10.3 Mass Cleaning and Glazing Techniques Part 3 10.4 Mass Cleaning and Glazing Techniques Part 4 11.1 Mapping for Clothes analyzing Part 1 11.2 Mapping for Clothes analyzing Part 2 12.1 Mapping for Armor and Weapons analyzing Part 1 12.2 Mapping for Armor and Weapons analyzing Part 2 13.1 Mapping for Face and Hair analyzing Part 1 13.2 Mapping for Face and Hair analyzing Part 2 14.1 Detailed clothing mapping Part 1 14.2 Detailed clothing mapping Part 2 14.3 Detailed clothing mapping Part 3 15.1 Detailed Armor mapping- Arm 15.2 Detailed Armor mapping- Waist 15.3 Detailed Armor mapping- Body 15.4 Detailed Armor mapping- Leg 15.5 Detailed Weapons mapping Part 1 15.6 Detailed Weapons mapping Part 2 15.7 Detailed Sword mapping Part 1 15.8 Detailed Sword mapping Part 2 16.1 Detailed Face mapping Part 1 16.2 Detailed Face mapping Part 2 16.3 Detailed Hair mapping Part 1 16.4 Detailed Hair mapping Part 2 17.1 Correcting after mapping Part 1 17.2 Correcting after mapping Part 2 18 UV editing for Modifying and adding mapping 19 Final inspection and theorem 20.1 Using the Bipad and Pose Setting 20.2 Pose Setting Part 1 20.3 Pose Setting Part 2 20.4 Pose Setting Part 3 21.1 Rendering at 3ds Max Part 1 21.2 Rendering at 3ds Max Part 2

[Yiihuu] Golden Knight – 3D Hand-Painted Character For Games (Korean, Eng Subs).7z

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