Release date:2021
Author:Rico Cilliers
Skill level:Intermediate
Language:English
Exercise files:Yes
Blockout and Sculpting In this first part of a two-part series, Rico teaches how to sculpt believable and appealing organic models in Blender while highlighting useful techniques and best practices to help you build an efficient workflow.
Retopology and UVs In this second part of a two-part series, Rico demonstrates how to create the low poly game-ready mesh from your existing high-poly organic model with a few different retopology techniques as well as UV unwrapping and optimization.
Part 1 – Blockout and Sculpting 01 – Intro 02 – Research and Reference 03 – Blender preferences 04 – Block-out 05 – Sculpt pass with commentary 06 – Creating sculpt alphas with the GrabDoc addon 07 – Outro
Part 2 – Retopology and UVs 01 – Intro 02 – Retopology workflow examples 03 – Creating the low-poly mesh 04 – UV unwrapping 06 – Quick tip about useful retopology and UV addons


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