Release date:2016, February 26
Author:Dermot O Connor
Skill level:Intermediate
Language:English
Exercise files:Yes
There are four primary poses of a walk cycle, and the sequence in which they are animated is very important. In this 2D animation tutorial, Dermot O’ Connor provides an introduction to the basics of all walk cycles. The principles apply to any animation student, regardless of software.
First, he reviews the poses—contact, down, passing, and high point—and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action.
01. Introduction 01_01-Welcome 01_02-What you should know before watching this course 01_03-Using the exercise files
02. Basics of Walks 02_01-The poses Contact, down, passing, and high point 02_02-Timing and frame rates 02_03-Animate in place vs. across the screen
03. Animate a Profile Walk 03_01-Create the contact pose 03_02-Create the passing, low, and high poses 03_03-Arcs, spacing, and inbetweens 03_04-Animate the walk in place 03_05-Troubleshoot the arcs 03_06-Move from a stand to a walk 03_07-Move from a walk to a stand
04. Animate Front View Walk 04_01-Create the contact pose 04_02-Create the passing, low, and high poses 04_03-Create the inbetweens
05. Conclusion 05_01-Next steps


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