Release date:2021
Author:Georgian Avasilcutei
Skill level:Beginner
Language:English
Exercise files:Yes
I’ve made this guide to share with you guys the process that I teach my students to follow when they first dive into making faces for their characters. The goal of it is to learn how to make a head and have it ready for production.
The tutorial is split into 5 videos, lasts a bit over 12 hours and covers up the whole process…from replicating a scan then build up a nice topology ready for animation and moving into sculpting a likeness in the end.Most of the tutorial is in Zbrush but we cover up retopo in Topogun, uvs in RizomUV and some baking in Marmoset Toolbag.
What will you get:
– 5 videos that sum up a bit more than 12 hours of explained process.
1. Intro and scene setup
2. Copying a scan using dynamesh
3. Making topology and uvs ready for animation
4. Making a likeness
5.Microskin details and refinement
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