Release date:2021
Author:Russ Etheridge
Skill level:Beginner
Language:English
Exercise files:Yes
Hello! Today I’m going to teach you how to get started in Cinema 4D and we’re going to make a flipping skateboard! We’ll focus on getting your bearings in the software, modelling and animation basics, and then how to make it look like 2D drawn animation.
By the end of the class you’ll have animated a sweet slow motion skateboard trick and hopefully have the knowledge to make your own first forays into 3D animation.
This class will be super useful for 2D animators who need to add a quick 3D element to their drawn or vector animations, but it will also be great for anyone wanting to start out in 3D. We’ll go through the basics, make a simple animation and then make it look 2D.
We will be covering:
What is 3D animation anyways and how does it work?
An intro to the Cinema 4D interface – what buttons where
Modelling basics – using a 2D illustration of a skateboard to make a 3D skateboard
Animation basics – flipping a skateboard, easy when you dont have to use your feet (varial kickflip to be precise)
Making your 3D animation look like 2D animation using Sketch and Toon
Combining your 3D render with your original animation in After Effects
I’m hoping that having completed this class you’ll have broken the first learning hurdle into 3D animation by demystifying it a bit and giving you the confidence to use 3D in your own work.01 – Introduction 02 – Class Overview 03 – What is 3D Animation Anyway 04 – Welcome to Cinema 4D! 05 – Bringing in Your Reference 06 – Modelling Your Board – Part 1 07 – Modelling Your Board – Part 2 08 – Rigging the Skateboard 09 – Animating the Flip 10 – Toon Rendering 11 – Compositing in After Effects 12 – Debrief & Conclusion Skater-MAIN_FINAL Skater-MAIN_noboard
[Skillshare] 3D For 2D Animation Getting Started in Cinema 4D.7z
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