Release date:2021
Author:Indie – Pixel
Skill level:Beginner
Language:English
Exercise files:Yes
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini’s surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course.
Who need this course:
A beginning Houdini user who wants to see how to model vehicles inside of Houdini
Someone who would like to see how Houdini’s proceduralism can speed up their modeling workflows
A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
A modeler who is interested in learning how Houdini can be used to create vehicles01. Introduction 01. Introduction 02. Dropship Demo
02. Getting setup in Houdini 16.5 01. Introduction 02. Creating Houdini Projects 03. Setting up the Orthgraphic Grid Graph 04. Assigning Materials to the Orthographic Grids 05. Creating a Houdini Digital Asset for the Orthographic Grids 06. Exploring HDA Properties – Bonus Video!
03. Blocking in the Dropship 01. Introduction 02. Blocking – Part 1 03. Blocking – Part 2 04. Blocking – Part 3 05. Creating a Mirror and Clip HDA
04. Blockin in the Top of the Dropship 01. Introduction 02. Major Shapes – Part 1 03. Major Shapes – Part 2 04. Blocking in the Engine Mounts
05. Blocking in the Engines 01. Introduction 02. Major Shapes – Part 1 03. Major Shapes – Part 2 04. Using Booleans for Complex Shapes 05. Placing the Engines 06. Copying to Points
06. Blocking in the Landing Gear 01. Introduction 02. Creating the Main Strut 03. Creating the Pivot Widget 04. Creating the Suspension Arms 05. Completing the Suspension Arms 06. Creating the Foot 07. Creating an HDA to Handle Cable Creation 08. Cable Creation – Part 2
07. Detailing the Lower Body 01. Introduction 02. Adding Panel Lines with Booleans 03. Panel Lines – Part 2 04. Panel Lines – Part 3 05. Compound Booleans 06. VDBs and Smoothing
08. Detailing the Upper Body 01. Introduction 02. Creating the Cockpit 03. Detailing Continued 04. Creating Sci-Fi Piping 05. Sci-Fi Piping HDA 06. Procedural Piping 07. Creating Sci-Fi Widgets and Placement
09. Detailing the Engine 01. Introduction 02. Outer Casing – Part 1 03. Jets – Part 1 04. Jets – Part 2 05. Engine Mounts
10. Retopology in Houdini 01. Introduction 02. Understanding the TopoBuild Node – Part 1 03. Understanding the TopoBuild Node – Part 2 04. Re-using Topology 05. Jet Engine Re-Topo 06. Final Results
11. UV’s in Houdini 01. Introduction 02. Using the UV Flatten Node – Part 1 03. Using the UV Flatten Node – Part 2 04. Layout and Packing 05. Automatic UVs
12. Setting up Vertex Colors for Texturing 01. Introduction 02. Grouping Primitives by Material Type 03. Assigning Vertex Colors 04. Exporting to FBX and OBJ
13. Assembling the Dropship in Unity 3D 2018 01. Introduction 02. Importing te Geometry 03. Creating Materials in Unity 3D 04. Terrain Overview 05. Working with the Post Processing Stack in Unity 3D
14. Assembling the Dropship in Unreal 01. Introduction 02. Importing the Geometry 03. Creating the Materials in Unreal 04. Working with the Post Processing Volume in Unreal
[Udemy] Vehicle Modeling in Houdini 16.5 – SciFi Dropship_Subtitles.7z [Udemy] Vehicle Modeling in Houdini 16.5 – SciFi Dropship.7z


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