Release date:2021, April 12

Author:FastTrack Tutorials

Skill level:Beginner

Language:English

Exercise files:Yes

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

01. Introduction 01. Trailer 02. Going Over Our Reference And Planning

02. Tutorial Course 01. Creating Our Blockout Pieces Part1 02. Creating Our Blockout Pieces Part2 03. Setting Up Our Blockout Pieces In Unreal Engine 4 Part1 04. Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 – Timelapse 05. Turning Our Blockout Into Final Meshes Part1 06. Turning Our Blockout Into Final Meshes Part2 07. Turning Our Blockout Into Final Meshes Part3 08. Turning Our Blockout Into Final Meshes Part4 09. Turning Our Blockout Into Final Meshes Part5 10. Placing All Our Windows – Timelapse 11. Doing A Quick Lighting Pass 12. Creating Our Concrete Master Material Part1 13. Creating Our Concrete Master Material Part2 14. Creating Our Concrete Master Material Part3 15. Creating Our Concrete Master Material Part4 16. Creating Our Concrete Master Material Part5 17. Exporting Our Materials 18. Creating Our Uvs 19. Creating And Applying Our Materials In Unreal Engine 20. Improving Our Scene Materials 21. Uv Unwrapping Our Windows 22. Creating Our Window Textures 23. Polishing Our Scene And Material 24. Creating Our Decals Part1 25. Creating Our Decals Part2 26. Creating Our Decals Part3 – Timelapse 27. Balancing Our Scene 28. Creating Our Ground Plant Part1 29. Creating Our Ground Plant Part2 30. Creating Our Bush Plant Part1 31. Creating Our Bush Plant Part2 32. Creating Our Bush Plant Part3 33. Creating Our Plant Part1 34. Creating Our Plant Part2 35. Creating Our Small Grass 36. Creating Our Tall Grass 37. Creating Our Tree Part1 38. Creating Our Tree Part2 39. Placing Our Foliage Part1 40. Placing Our Foliage Part2 – Timelapse 41. Doing Another Lighting Pass 42. Creating Our Ground Material Part1 43. Creating Our Ground Material Part2 44. Creating Our Ground Material Part3 45. Creating Our Ground Material Part4 46. Creating Our Ground Material Part5 47. Setting Up Our Terrain Material And Painting Textures 48. Polishing Our Scene 49. Polishing Our Scene Part2 50. Polishing our scene Part3 51. Tutorial Closure and info

03. Extra Materials to Push Your Environment Even More 01. BONUS-Adding broken windows and balancing decals 02. BONUS-Adding megascans to our scene 03. BONUS-Creating corner damages for 3d assets

SourceFiles.7z.001 SourceFiles.7z.002 SourceFiles.7z.003

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!