Release date:2021, February 26

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

00 – Introduction 01 – Rendering with V-Ray 5 02 – Software versions and exercise files 03 – Working with 3ds Max projects 04 – Fixing asset linking problems 05 – Gamma and unit settings

01 – New and Updated – V-Ray 5 Highlights 01 – New Frame Buffer overview 02 – Light mixing – Part 1 03 – Light mixing – Part 2 04 – Color correction and layered compositing 05 – Using the History tool 06 – Interactive lens effects 07 – Asset Browser and Material Library 08 – Material presets and previews 09 – Coat and sheen layers 10 – UVWRandomizer map 11 – Light Path Expressions workflow 12 – ACES primer 13 – Native ACEScg support

02 – V-Ray in 3ds Max Primer 01 – V-Ray workflow options 02 – V-Ray in the 3ds Max UI 03 – The V-Ray Toolbar 04 – Outputting images

03 – Lighting Scenes with V-Ray 01 – Overview of V-Ray lighting tools 02 – Understanding GI in V-Ray 03 – GI engine – Brute Force 04 – GI engine – IM and LC 05 – Working with Plane and Disc lights 06 – The V-Ray Sun and Sky 07 – IES light 08 – Dome 09 – Mesh light 10 – The V-Ray Light material 11 – The GI environment control

04 – Working with V-Ray Materials 01 – Introduction to materials in V-Ray 02 – The V-Ray material 03 – Metal and rough workflow in V-Ray 04 – The alSurface material 05 – Car Paint version 2 06 – The Hair material 07 – The Override material 08 – The VRmat material 09 – The SSS2 material – Part 1 10 – The SSS2 material – Part 2 11 – MDL materials

05 – Utilizing V-Ray Map Types 01 – VRmat 02 – The V-Ray Bitmap (formerly V-Ray HDRI) 03 – V-Ray Dirt 04 – V-Ray Triplanar texture 05 – V-Ray Multi Sub texture 06 – V-Ray normal map 07 – Edges texture 08 – Color map 09 – Curvature

06 – V-Ray Quality-Control Tools 01 – Image sampling 02 – Using the progressive sampling engine 03 – Working with bucket sampling 04 – The sampling rate element 05 – Using the Denoiser 06 – Fixing super bright sampling problems 07 – Resumable rendering 08 – V-Ray IPR modes – Part 1 09 – V-Ray IPR modes – Part 2

07 – V-Ray Physical Camera Model 01 – Physical Camera setup 02 – Physical Camera controls 03 – Point and shoot controls 04 – Creating a motion blur effect 05 – Depth of field 06 – Controlling exposure 07 – Using exposure values in V-Ray 08 – Perspective correction 09 – Rendering panoramas

08 – Useful Extras 01 – V-Ray Fur 02 – Caustics 03 – Lighting analysis 04 – Drag and drop assets 05 – Proxies 06 – Instancer 07 – Aerial Perspective effect

09 – Conclusion 01 – Next steps

[Lynda] V-Ray 5 for 3ds Max Essential Training_Subtitles.7z Ex_Files_VRay_5_for_3ds_Max_Essential_Training.7z

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