Release date:2021, February 26
Author:Brian Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.
00 – Introduction 01 – Rendering with V-Ray 5 02 – Software versions and exercise files 03 – Working with 3ds Max projects 04 – Fixing asset linking problems 05 – Gamma and unit settings
01 – New and Updated – V-Ray 5 Highlights 01 – New Frame Buffer overview 02 – Light mixing – Part 1 03 – Light mixing – Part 2 04 – Color correction and layered compositing 05 – Using the History tool 06 – Interactive lens effects 07 – Asset Browser and Material Library 08 – Material presets and previews 09 – Coat and sheen layers 10 – UVWRandomizer map 11 – Light Path Expressions workflow 12 – ACES primer 13 – Native ACEScg support
02 – V-Ray in 3ds Max Primer 01 – V-Ray workflow options 02 – V-Ray in the 3ds Max UI 03 – The V-Ray Toolbar 04 – Outputting images
03 – Lighting Scenes with V-Ray 01 – Overview of V-Ray lighting tools 02 – Understanding GI in V-Ray 03 – GI engine – Brute Force 04 – GI engine – IM and LC 05 – Working with Plane and Disc lights 06 – The V-Ray Sun and Sky 07 – IES light 08 – Dome 09 – Mesh light 10 – The V-Ray Light material 11 – The GI environment control
04 – Working with V-Ray Materials 01 – Introduction to materials in V-Ray 02 – The V-Ray material 03 – Metal and rough workflow in V-Ray 04 – The alSurface material 05 – Car Paint version 2 06 – The Hair material 07 – The Override material 08 – The VRmat material 09 – The SSS2 material – Part 1 10 – The SSS2 material – Part 2 11 – MDL materials
05 – Utilizing V-Ray Map Types 01 – VRmat 02 – The V-Ray Bitmap (formerly V-Ray HDRI) 03 – V-Ray Dirt 04 – V-Ray Triplanar texture 05 – V-Ray Multi Sub texture 06 – V-Ray normal map 07 – Edges texture 08 – Color map 09 – Curvature
06 – V-Ray Quality-Control Tools 01 – Image sampling 02 – Using the progressive sampling engine 03 – Working with bucket sampling 04 – The sampling rate element 05 – Using the Denoiser 06 – Fixing super bright sampling problems 07 – Resumable rendering 08 – V-Ray IPR modes – Part 1 09 – V-Ray IPR modes – Part 2
07 – V-Ray Physical Camera Model 01 – Physical Camera setup 02 – Physical Camera controls 03 – Point and shoot controls 04 – Creating a motion blur effect 05 – Depth of field 06 – Controlling exposure 07 – Using exposure values in V-Ray 08 – Perspective correction 09 – Rendering panoramas
08 – Useful Extras 01 – V-Ray Fur 02 – Caustics 03 – Lighting analysis 04 – Drag and drop assets 05 – Proxies 06 – Instancer 07 – Aerial Perspective effect
09 – Conclusion 01 – Next steps
[Lynda] V-Ray 5 for 3ds Max Essential Training_Subtitles.7z Ex_Files_VRay_5_for_3ds_Max_Essential_Training.7z
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)