Release date:2021

Author:Jan Jileček

Skill level:Beginner

Language:English

Exercise files:Yes

Hi, my name is Jan Jileček and I am a professional game developer with master’s degree in computer science and I’ve been developing games since 2011. My most well known game is Jung’s Labyrinth, a kind of a psychological exploration game, developed in Unity.

We will go through everything you need to create a mature 3D game, where you have the special power of telekinesis to defend yourself against hordes of enemies. I will take you through every step of the creation process and we will create the game together from scratch.

This course will teach you how to:

Prepare your environment

Install Unity 2020 and Rider for C# development

Set up your game development environment

Create your first game

Use Unity Asset store

Import 3D models from Sketchfab

Import animations from Mixamo

Control animations from a script

Handle input controls

Code a basic 3D player controller

Implement gravity

Design gameplay and add special powers

Add zombie enemies

Code enemy spawner

Code basic enemy AI

Code a health system for the player

Code TELEKINESIS as a special power

Tweak the game to look amazing

Use sound effects and create a sound system

Model the terrain, paint trees and grass

Add atmosphere with the lighting system

Enable CLOTH SIMULATION for the player’s cape

Design GUI elements for health etc.

Import extra fonts, sounds and music

Create a score system, win and lose scenarios

(Optional) AURA 2: Add fog and volumetric light

and finally build the game into an executable and have some fun with it!

01-introduction 02-install_unity_2020_and_rider_for_c_development 03-animate_your_first_3d_model_import_animations_models_and_use_unity_asset_store 04-code_a_basic_3d_player_controller_handle_input_control_animations_from_script 05-advanced_animation_states_and_gravity 06-add_zombie_enemy_spawner_and_code_simple_artificial_inteligence 07-code_telekinesis_as_a_special_power 08-zombie_attacks_player_health_system_death_animations_and_ui 09-enable_cloth_simulation_for_the_players_cape_use_better_models_for_the_player 10-atmosphere_model_the_terrain_paint_trees_and_grass 11-design_gui_elements_create_a_score_system_and_winlose_scenarios 12-use_sounds_effects_and_create_a_sound_system._(optional_add_fog_with_aura_2) 13-final_build_tweak_the_gameplay_and_the_sounds_of_walking_and_build_the_game

[Udemy] Complete guide Action horror 3D game in Unity 2020_Subtitles.7z

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