Release date:2021

Author:Eric Keller

Skill level:Beginner

Language:English

Exercise files:Yes

Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized once more in this latest release. Whether you’re completely new to using a 3D computer graphics package, migrating from another 3D application, or an experienced user who just wants to see all the newest features in action, the demonstrations in each video of this 51-chapter workshop will get you up to speed in using Maya 2020.

Veteran VFX artist and instructor, Eric Keller, puts Maya 2020 through the paces in this 15-hour workshop while giving you all the in-depth descriptions of the interface and tools needed for a full grasp of the tool. The training covers all the essential areas of the Maya toolkit including modeling, rigging, animation, and effects, as well as shading, lighting, and finally rendering with the Arnold renderer.

This comprehensive workshop uses a project-based approach to introduce the latest improvements in Maya 2020, including workspaces, the Bifrost plug-in, interactive grooming with XGen, the Nucleus dynamics system, instancing with MASH, setting up UVs, as well as animation using the Graph Editor, the Time Editor, and animation layers.

ERIC KELLER

CG artist

Eric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization. Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic’s ZClassroom. He has authored 5 video series for the Gnomon Workshop on ZBrush and Maya, He teaches Introduction to Digital Sculpting and Introduction to Maya at the Gnomon School of Visual Effects and advanced ZBrush Workshops at the LA Figurative Art Academy. Eric has been a guest lecturer at Harvard Medical School. He has also worked as a visual effects artist on commercials, television, games, and feature films. Recent work includes modeling and texturing at Bad Robot for “10 Cloverfield Lane” and “Star Trek: Beyond” as well as models for the title sequences in “Aquaman”, “Power Rangers”, “Swamp Thing”, and “John Wick 3:Paraabellum”.

01 Introduction And Setup 02 Maya Projects 03 Navigating The Interface 04 Workspaces 05 The Grid And The Hud 06 Viewport Display Options 07 Selection Tools 08 Move Tool 09 Rotate Tool 10 Scale Tool 11 The Outliner 12 The Channel Box 13 The TimeLine 14 Display Layers 15 The Attribute Editor 16 Shelves 17 The Node Editor 18 Maya Surfaces 19 Polygon Modeling Part 1 20 Polygon Modeling Part 2 21 Polygon Modeling Part 3 22 QuadDraw 23 UV Texture Cordinates 24 Hypershade 25 Displacment 26 Procedural Textures 27 Maya Sculpting Workflow 28 Using Joints 29 Skinning 30 Introduction To Rigging 31 Constraints 32 Introduction to Maya Animation 33 The Graph Editor 34 Refining Animation 35 Deformers 36 Blend Shapes 37 Animation Tools 38 The Time Editor 39 nParticles 40 nCloth 41 nHair 42 Bifrost 43 MASH 44 Paint Effects 45 Xgen Interactive Grooming 46 Render Settings 47 Camera 48 Arnold Lights 49 Camera DOF 50 Render Setup 51 Custom Marking Menus Gnomon_Maya_2020.7z.001 Gnomon_Maya_2020.7z.002 Gnomon_Maya_2020.7z.003 Gnomon_Maya_2020.7z.004

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