Release date:2021
Author:Devon Fay
Skill level:Beginner
Language:English
Exercise files:Yes
In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with the development of an idea with research, reference and exploration. Devon then discusses how to expand on your ideas with clear steps towards working efficiently and creatively. Topics include reference gathering, blocking-out scenes through effective layout techniques, modeling, lighting, texturing, painting, rendering and the exploration of new tools. Through this project, Devon demonstrates how to get the full benefits of programs that include Maya, VRay, Photoshop, ZBrush, and others. As his science fiction inspired alleyway is full of narrative detail, Devon explains the importance and application of composition, set dressing, storytelling, realism and the final post techniques that create an immersive environment. By the end of the lesson and demonstration, artists should have a clear idea of how to approach detailed environment work for production.
01 Refining Your Idea 02 The Block Out 03 Finishing the Block out 04 Find the Crack. Props! 05 Detailed prop creation process 06 Initial lighting set-up 07 Scene Modeling 08 Story telling in your scene 09 Other tools and scripts 10 Quixel Suite highrez workflow 11 Custom Photoshop texture 12 Texture sheets and tillables 13 Final Lighting Setup and Render Passes 14 Putting it all together in Photoshop


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