Release date:2021

Author:James Yates

Skill level:Beginner

Language:English

Exercise files:Yes

Getting Started with Blueprints

In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 4, right though to creating game play systems and learning how to use many of the main features of blueprints.

The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems for your future project as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!

What will you learn?

What are blueprints

How to navigate the UE4 blueprint UI

What variables are and how to use them

How to use functions, macros and events to keep your project clean and efficient

The differences between blueprints types such as characters, game modes and actors

Blueprints communication including casting, interfaces and event dispatchers

How to create and setup widget UI on a players screen

Spawning actors, sounds and effects

How to make a health, interaction, respawn and damage game play systems

Code organization

01-intro_(course_preview) 02-intro_(overview) 03-intro_(creating_new_blueprints) 04-intro_(event_flow) 05-variables_(overview) 06-variables_(boolean) 07-variables_(integer) 08-variables_(float) 09-variables_(nametext_and_strings) 10-variables_(vector_rotator_and_transforms) 11-variables_(actors_and_objects) 12-variables_(arrays_and_loops) 13-basics_(functions) 14-basics_(macros) 15-basics_(structs_and_enums) 16-basics_(events) 17-basics_(blueprint_inheritance) 18-basics_(casting) 19-basics_(event_dispatcher) 20-basics_(interfaces) 21-basics_(components) 22-basics_(player_controllers) 23-basics_(gamemode) 24-basics_(utility_nodes) 25-additonal_lessons_(traces) 26-additonal_lessons_(data_tables) 27-additonal_lessons_(overlap_nodes) 28-additonal_lessons_(input_events) 29-additonal_lessons_(tags) 30-additonal_lessons_(spawning_actors) 31-additonal_lessons_(code_organization) 32-additonal_lessons_(blueprint_debug_tools) 33-additional_lessons_(timelines) 34-additional_lessons_(sockets) 35-additional_lessons_(movement_component) 36-additional_lessons_(effects_and_sounds) 37-widgets_(overview) 38-widgets_(layouts) 39-widgets_(creating_widgets) 40-widgets_(bindings) 41-widgets_(borders_overlays_and_grids) 42-widgets_(drag_and_drop) 43-gameplay_systems_(interaction) 44-gameplay_systems_(damage) 45-gameplay_systems_(health_bar) 46-gameplay_systems_(respawn)

[Skillshare] Unreal Engine 4 – Getting Started with Blueprints_Subtitles.7z

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