Release date:2021
Author:Rob Tuytel
Skill level:Beginner
Language:English
Exercise files:Yes
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.
This course is designed for students who have basic knowledge of Blender and have a passion for large scale environments. If you are new to Blender and have no 3D background, I fully recommend the ‘Creating 3D environments’ course to start with, also available on Udemy.
I know how to make a scene, but the next step scares me…
If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.
This course covers this creation process. In 8 chapters, you are able to design your own modular collection and build any type of building you can imagine in a very quick way. Each chapter covers a specific part of this process. It is a fun and easy-going course that won’t stress you.
But it’s not only about building design. The course also shows the story behind the scene: how to find a subject, work it out, and make it yours. From start to end, it will feel like an adventure that you don’t want to stop. We care a lot about your development, therefor you can join the discourse masterclass for personal help.
Chapter 1: Introduction
In this chapter, we start with some introductory lessons. We talk about planning, motivation, and field experience. There is no need to take action with Blender, just write down the things you want to remember. You get background information about modular building creation and how this works in 3D. At the end of this chapter, you will know exactly what to expect from the course.
Chapter 2: Basics of Modular Building
In this chapter, we make our way in Blender and start with introductory lessons on modular building. This is one of the most fun lessons I ever worked on and it could be a course in itself. We will design some simple modular objects and make a construction collection.
After making a basic set of modular pieces, you can start building a simple medieval house. Everything will be explained step by step. After completing this chapter, you can start making brick building variations. I trapped myself making constructions because it was so simple and still so effective.
Chapter 3: Making a Modular Building Set
From this point, we start with the building process. We will design some modular walls and other types of modular objects. In the end, we will build a simple medieval house. At the same time, we start with the shaping of the large environment by making a base map with some rough shapes.
We will work on the master material shader and work with vertex paint to blend materials on the landscape. After this chapter, you can easily construct medieval modular constructions and outline and shape a landscape in Blender.
Chapter 4: Making A More Advanced Modular Set
In this chapter, we continue making modular building parts. We will add a new wall material and work on a thatch roof design. This allows you to make a farmhouse or similar types of thatch buildings.
At the end of this chapter, we will continue shaping the landscape and add some low poly trees and bushes. We use the EEVEE rendering engine to preview the scene. After completing this chapter, you will have a wide range of modular objects to design all types of medieval buildings.
Chapter 5: Building A Church And Making Trees
We will continue with making some new modular walls, this time focusing on ornamental walls with a large window frame. With these new modular walls, you can construct a church that will be the hotspot of your village.
After completing the church, we will design some pine and fir trees. There is no need for a plugin, we will create the trees from scratch in Blender
Chapter 6: Making A Ruin & Castle Complex
In Chapter 6, we will design a new set of modular walls to construct a castle and a ruin complex. By making battlements and crenellations, you will have the freedom to build any type of castle you prefer.
We offer a blueprint that helps you design the complex but feel free to make your own structure in this chapter. We will also work on two new tree types, the birch and maple tree. For this, we work with the free add-on M tree.
Chapter 7: Finishing The Main Scene
Now that we have all the necessary modular building blocks, we will make some building variations. We will construct some more modular buildings, a fort, and a town hall to fill up the scene.
For this purpose, we will import all the buildings and work out the main scene. We will add displacement maps on the terrain and add more details to enrich the scene. We end up making a final scene render in cycles.
Chapter 8: Making Scene Renders
Now that we have a large landscape, we can pick some nice spots to make some nice-looking scene renders. We will make some new particle systems to add grass and reed.
We will also import the animals and characters to fill up the scene and add multiple cameras to easily switch the camera position.
01 Chapter 1 001 Introduction 002 Discourse community platform 003 It all starts with an idea 004 Working with modular objects 005 Organizing your work 006 Use of content
02 Chapter 2 001 Introduction (1) 002 Installing and folder organization (2) 003 Working with modular objects (3) 004 Making a modular brick (4) 005 Making brick variations (5) 006 Making more brick variations (6) 007 Making a skew shape brick (7) 008 Making flat bricks (8) 009 Making a door frame (9) 010 Adding bevel and shader (10) 011 Make a floor (11) 012 Building a modular house (12) 013 Finish the house (13) 014 Scene rendering (14) 015 Recap (15)
03 Chapter 3 001 Introduction (1) 002 Organizing the collection (2) 003 Texture_Poly Haven (3) 004 Organizing folders (4) 005 Importing wooden beams (5) 006 Build a wall (6) 007 Add plaster material (7) 008 Make a small wall (8) 009 Make a door wall (9) 010 Make a window wall (10) 011 Make a roof (11) 012 Make wall borders (12) 013 Creating a corner wall (13) 014 Making a large window wall (14) 015 Creating a roof wall window (15) 016 Creating wall variations (16) 017 Fixing assets _ adding blueprints (17) 018 Creating a house (18) 019 Completing the building (19) 020 Completing the house (20) 021 Make a scene file (21) 022 Shape the river (22) 023 Creating master shader terrain (23) 024 Adding river vertex paint (24) 025 Scene organization (25) 026 Recap (26)
04 Chapter 4 001 Introduction (1) 002 Preparing collection (2) 003 Modeling cylinder beams (3) 004 Model a thatch roof (4) 005 Adding roof dirt (5) 006 Adding roof side bars (6) 007 Making a roof wall (7) 008 Adding beam collection (8) 009 making wall variations (9) 010 Making a corner wall (10) 011 Create a new thatch building (11) 012 Constructing the building (12) 013 Make a second thatch building (13) 014 Shaping the landscape (14) 015 Adding low poly trees (15) 016 Creating bush lanes (16) 017 Adding lane vertex dirt (17) 018 Adding landscape vertex paint (18) 019 Adding mountain material (19) 020 Recap (20)
05 Chapter 5 001 Introduction (1) 002 Making church walls (2) 003 Creating a wall window (3) 004 Creating a church door (4) 005 Completing church door (5) 006 Creating large church window (6) 007 Modeling window ornament (7) 008 Completing church window (8) 009 Creating church tower (9) 010 Modeling church roof (10) 011 Organizing scene (11) 012 Building the church (12) 013 Adding more details (13) 014 Making a pine twig (14) 015 Making a branch (15) 016 Making a pine tree (16) 017 Finish pine tree (17) 018 Making tree variations (18) 019 Making a fir twig (19) 020 Make a fir branch (20) 021 Make a fir tree (21) 022 Updating scenes with trees (22) 023 Recap (23)
06 Chapter 6 001 Introduction (1) 002 Creating a castle wall (2) 003 Creating a corner wall (3) 004 Creating a window wall (4) 005 Creating a window wall variation (5) 006 Creating more window walls (6) 007 Creating a tower wall (7) 008 UV unwrap the wall (8) 009 Make a cylinder window wall (9) 010 Making a top battlement (10) 011 Making crenellations (11) 012 Finish crenellations (12) 013 Make a small broken wall (13) 014 Preparing castle construction (14) 015 Building the towers (15) 016 Building the castle complex (16) 017 Adding extra details castle (17) 018 Making castle towers (18) 019 Making broken walls (19) 020 Making more ruine walls (20) 021 Making columns (21) 022 Adding textures columns (22) 023 Constructing the ruine (23) 024 Continue constructing the ruine (24) 025 Finish the ruine (25) 026 Adding vertex paint (26) 027 Creating a maple branch (27) 028 Using the M-tree Add-on (28) 029 Creating a birch tree (29) 030 Making birch variations (30) 031 Creating bushes (31) 032 Importing trees and bushes (32) 033 Updating the river (33) 034 Baking the scene (34) 035 Recap (35)
07 Chapter 7 001 Introduction (1) 002 Prepare building assets (2) 003 Making a T shape building (3) 004 Making building variations (4) 005 Building a small fort (5) 006 Adding a fort roof (6) 007 Making a town hall (7) 008 Completing the town hall (8) 009 Adding modillions (9) 010 Make single building objects (10) 011 Making a palisade (11) 012 Building a fence (12) 013 Making a fence variation (13) 014 Organizing the props (14) 015 Building a village (15) 016 Adding fort & palisade (16) 017 Adding forest rocks (17) 018 Adding castle (18) 019 Adding ruine (19) 020 Adding poles on landscape (20) 021 Adding fence (21) 022 Improving terrain (22) 023 Adding river rocks (23) 024 Adding river displacement (24) 025 Adding statue (25) 026 Improving scene (26) 027 Adding more river details (27) 028 Adding ruine Ivy (28) 029 Recap (29)
08 Chapter 8 001 Introduction (1) 002 Working out a new shot (2) 003 Adding weight layer (3) 004 Adding extra nature assets (4) 005 Adding animals (5) 006 Working out new scene render (6) 007 Improving the scene (7) 008 Making small adjustments (8) 009 Working out new scene render (9) 010 Creating a path (10) 011 Adding a character (11) 012 Adding more characters (12) 013 Optimizing scene layout (13) 014 Recap (14)
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