Release date:2021, June 8
Author:Bob Ager
Skill level:Beginner
Language:English
Exercise files:Yes
Have you ever wanted to create your own Farming RPG? Games like Stardew Valley and Harvest Moon have been incredibly successful, and you too can develop your own game with the help of this course. We’ll explain how to develop many of the core systems and game functionality. We’ll start with a blank project and then develop the game lecture by lecture, covering all the code and Unity configuration you will need. This course is massive with over 40 hours of lecture videos, 98 lectures, a starter assets pack, and a complete Unity project that you can download to follow along. We even provide another Unity project to demonstrate AStar pathfinding! So while it took the creator of Stardew Valley over 4 years to create his game, you can get a head start by using this course, potentially saving many months or even years of development time !
01 – Course Introduction 02 – Unity and Visual Studio Installation 03 – SourceTree Installation and Using SourceTree With The Supplied Unity Project 04 – Game Architecture and Course Structure 05 – Project Creation 06 – Review Custom Package 07 – Player Gameobject Set-Up 08 – Player Class and Abstract Singleton Class 09 – Player Animation Controllers 10 – Events and Event Handler 11 – Player Animation Test Harness 12 – Basic Player Movement 13 – Game Location Scenes 14 – Create Farmyard Scene 15 – Add Farmhouse and Collision Tiles 16 – Add Scenery 17 – Add Cinemachine Confiner 18 – Scenery Fader 19 – Item Details Class 20 – Scriptable Object Item List 21 – Item Class and Commodity Prefabs 22 – InventoryManager Class 23 – Custom Property Attribute Drawer 24 – Create Item Nudge Class 25 – Player Item Pickup 26 – Player Inventory Bar UI 27 – Add Collected Items To Inventory Bar 28 – Drop Items From Inventory Bar 29 – Reorder Items In Inventory Bar 30 – Item Description Pop Ups 31 – More Items In The Scene 32 – Select Items On The Inventory Bar 33 – Carry Item Animation Overrides 34 – Create Game Time Manager 35 – Display Game Clock UI 36 – Create A Scene Controller Manager 37 – Create a New Field Scene 38 – Move Between Scenes 39 – Create a New Farmhouse Cabin Scene 40 – Preserving Scene State 41 – Create Core Scene State Classes 42 – Scene Storing and Restoring 43 – Using Tilemaps To Store Booleans 44 – Populate Tilemap Grid Properties 45 – Only Drop Items Where Permitted 46 – Implement A Grid Cursor 47 – Click Drop Items 48 – Using The Hoe Animation 49 – Digging The Ground 50 – Using The Watering Can Animation 51 – Watering Dug Ground 52 – Implement Non-Grid Based Cursor 53 – Using The Scythe 54 – Creating A Pool Manager To Re-Use Objects 55 – Build A Particle Effect For Reaping Grass 56 – Build A VFX Manager 57 – Create Core Classes For Crops 58 – Populate Parsnip Crop Data 59 – Plant And Grow A Parsnip 60 – Harvest The Parsnip Crop 61 – Parsnip Crop Harvest Animation 62 – Plant And Grow An Oak Tree 63 – Chop Down The Oak Tree 64 – Falling Leaves Effect When Chopping 65 – Create Oak Tree Stump 66 – Create A Spruce Tree 67 – Instantiate Crops When Game Starts 68 – Creating Breakable Stones 69 – Harvest Stones With The Pickaxe 70 – Create Breaking Stone Particle Effect 71 – Create A Pause Menu 72 – Add Inventory To The Pause Menu 73 – Add Quit Game To The Pause Menu 74 – Save and Load Game From File 75 – Add Player Position To Save Game 76 – Add Player Inventory To Save Game 77 – Add Game Clock To Save Game 78 – Customise Player Shirt 79 – Customise Player Trousers 80 – Customise Player Hairstyle 81 – Customise Player Skin Colour 82 – Customise Player Hat 83 – Customise Player Adornments 84 – Why We Need Pathfinding 85 – AStar Algorithm Explained 86 – Coding AStar Pathfinding 87 – Priority Paths And Obstacles 88 – Add NPC Butch 89 – Move NPC Butch On A Path 90 – Move NPC Butch Between Scenes 91 – NPC Movement Schedules 92 – Add NPCs To The Save Game 93 – Add NPC Cora To The Game 94 – Audio Concepts 95 – Player Footstep Sounds 96 – Player Action Sounds 97 – Game Music And Ambient Sounds
[Udemy] Unity 2D Game Developer Course Farming RPG.7z
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