Release date:2021
Author:Nacho Yagüe
Skill level:Intermediate
Language:Spanish
Exercise files:Yes
Learn to develop sets for AAA video games with a professional finish. Nacho Yagüe -director of art and concept artist who has worked at Ubisoft, creating video games such as Assassins Creed Unity , Watch Dogs 2 and Splinter Cell: Blacklist – will show you the workflow of a professional concept artist and the way in which, through his drawings, he participates actively in all the production phases, solving artistic and design problems of an AAA videogame.
In this course, you will learn how to prepare a piece of concept art taking into account the particularities when working for videogames, such as level design, textures and animation. In addition, you will learn to use different tools and techniques to optimize your work and to use brushes that simulate traditional painting.

When you embark on your project, you will start studying the briefing and Nacho will teach you to extract the key ideas to be able to shape your designs. He will also tell you about the tools he uses to create his scenarios.
Once you have clear the needs that you must take into account, you will realize your own custom shapes, a very versatile technique that will help you to generate quick compositions. Then, you will develop and add color and texture to these compositions and Nacho will give you some advice on the most attractive way to present them to the art director or the client.
01 – Apresentação 02 – Influências 03 – O que é um artista conceitual 04 – Fases na produção de um videogame 05 – O briefing 06 – As ferramentas 07 – Formas personalizadas 08 – Mãos no trabalho eu 09 – Mãos no trabalho II 10 – Mãos no trabalho III 11 – Mãos no trabalho IV 12 – Mãos no trabalho V 13 – Mãos no trabalho VI 14 – Mãos no trabalho VII 15 – Cor e textura I 16 – Cor e textura II 17 – Cor e textura III 18 – Cor e textura IV 19 – Cor e textura V 20 – Cor e textura VI 21 – Cor e textura VII 22 – Cor e textura VIII 23 – Apresentação ao cliente 24 – Adeus e conselhos 25 – Arte conceitual para videogames
[Domestika] Concept art para videojuegos_Subtitles.7z


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