Release date:2021, June 16

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model’s structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn’t have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.

[1] Introduction [1] Introduction to digital humans [2] Using the exercise files

[2] 1. Getting Started [1] The character process [2] 3ds Max rigging overview [3] Resources for 3D models [4] Manipulating and texturing 3D models

[3] 2. Creating Skeletons in CAT [1] Creating skeletons in CAT [2] Fitting a CAT skeleton to a mesh [3] Fine-tuning the skeleton

[4] 3. Skinning Characters [1] Skinning the mesh [2] Adjusting envelopes [3] Adjusting vertices [4] Finalizing skinning

[5] 4. Animating Characters in CAT [1] Understanding CATMotion [2] Creating a procedural walk [3] Adjusting a walk [4] Moving through the scene [5] Walking along a path and footsteps [6] Creating poses [7] Animating between poses [8] Saving and loading clips

Ex_Files_3ds_Max_Digital_Humans_Architectural_Vis.7z

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