Release date:2021

Author:Nexttut Education

Skill level:Beginner

Language:English

Exercise files:Yes

Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?

Would you like to prepare your Zbrush characters and sculptures for a production?

If that is the case then I welcome you to “Substance Painter & Maya: Low Poly Character Making”.

Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.

In this class, you will be learning:

Retopology Tools

Retopology principles

UVs

Basic Texturing

Shading

Lights and Render settings

Post Production I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

1. Introduction 01. Introduction 02. Project Overview 03. Maya Setup

2. Retopology Basics 04. Retopology Basics 05. Retopology of the Eyes 06. Retopology of the Mouth 07. Retopology of the Ear 08. Retopology of the Head

3. Retopology of the Body 09. Retopology of the Neck Piece 10. Retopology of the Shoulders 11. Retopology of the Chest 12. Retopology of the Chest Details 13. Retopology of the Arms 14. Retopology of the Fingers 15. Retopology of the Hands 16. Retopology of the Feet 17. Retopology of the Legs 18. Retopology of the Upper Legs 19. Fixing the Pants 20. Retopology of the Knees 21. Retopology of the Elbow Armor 22. Retopology of the fur 23. Retopology of the Shoulder Armor 24. Finish Retopology of the Armor 25. Sculpting Props 26. Start Retopology of the Sword 27. Retopology of the Sword 28. Finish Retopology of the Sword 29. Retopology of the belt 30. Modelling the Hair 31. Finish Modelling the Hair

4. Tecturing in Substance Painter 32. Organizing the Objects 33. Unwrapping Body UVs 34. Unwrapping Armor UVs 35. Finish Unwrapping UVs 36. UV Layout 37. Substance Painter Basics 38. Baking the Details 39. Basic Layers and Masks 40. Leather Texturing 41. Metals Texturing 42. Cloth Texturing 43. Fur and Hair Texturing 44. Skin Texturing 45. Adding Details to Skin 46. Modelling the Eyes 47. Texturing the Eyes

5. Rendering 48. Light Setup 49. Render Setup 50. Material Setup 51. Creating Skeleton for Posing 52. Quick Rig Setup 53. Adding Missing Props 54. Creating the Rope 55. Camera Effects and Render 56. Final Renders 57. Post Production 58. Final Words

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