Release date:2018, July 3
Author:Eric keller
Skill level:Beginner
Language:English
Exercise files:Yes
In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on hisGumroad.
+ Russian Audio.
01 Introduction 02 Project Overview 03 UV Editor Menus 04 The UV Toolkit 05 Creating UV Texture Coordinates for Skaarj 06 Editing UVs for Skaarjs Mouth 07 Skaarj UV Editing Continued 08 Creating UVs for Skaarjs dreads 09 Creating UVs for Skaarjs Body 10 Creating UVs for Skaarjs Armor 11 Creating UVs for Skaarjs Armor Continued 12 Laying out Skaarjs UVs 13 Working with UVs in Pixologics ZBrush 14 Introduction to Headus UV Layout 15 Using UV Layout to Edit Skaarj 16 Hard surface UV Editing The University 17 UV Editing the Lamp 18 UV Editing the Lamp Continued 19 UV Editing the Car 20 Animating UVs in Maya and Marmoset Promo_UV2018


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