Release date:2021, June 29

Author:Gavin Eisenbeisz

Skill level:Beginner

Language:English

Exercise files:Yes

Here’s everything that this course will cover.

The Basics:

I’ll teach you how to install UE5, make new projects, and edit levels with custom imported objects.

Programing a Professional Player Character:

We’ll add sprinting, customize our characters movement settings specifically to fit our game, then implement realistic, 3D sound effects and camera shake to enhance the games feel.

Reusable Blueprints:

Throughout the course I’ll show you how to create multiple Blueprints that you can reuse in all your levels, and easily set custom parameters for the important variables in them. We’ll be able to drag and drop these Blueprints to create full scale levels in just minutes. We’ll make things like subtitles, dangerous spikes, moving platforms, and pressure plates to activate them.

We’ll also create a dynamic item collection system, where the collectables are used to open the exit for each level. You’ll learn how to make systems that dynamically react to how many collectables are in your scene.

Level Design and Creation:

We’ll also take some time to go over a few basic level design principles, and draw out designs for each of our levels. After designing our levels, we’ll drag and drop our reusable Blueprints to construct every one super quickly and efficiently.

I’ll even teach some basic lighting and post processing systems that you can use to bring life to even the simplest scenes.

Programing Menus using Widgets:

After creating our levels, you’ll learn all about creating different kinds of menu, like a main menu where you can select levels you want to play, a pause screen that stops the game and allows users to return to the main menu, as well as a death screen and end screen.

Polishing and Improvements:

Once we’ve essentially finished our game, we’ll go back into our Blueprints, and make some tuning adjustments, bug fixes, and add extra sounds.

Become a video game developer today, you won’t regret it!

01 The Basics 001 Downloading Unreal Engine 5 002 Creating a new project 003 Basic hotkeys, and engine navigation 004 Importing objects to use in your projects

02 Project setup, and player character mechanics 001 Creating our project 002 Introduction to Blueprint 003 Cleaning up our character Blueprint 004 Adding a sprint ability 005 Tuning our player movement 006 Adding a head bobbing effect 007 Adding player sound effects

03 Moving platforms 001 Creating our moving platforms 002 Adding pressure plates 003 Adding sounds to our pressure plates, and platforms

04 Adding spike obstacles 001 Creating a fade in_out widget 002 Adding spikes and a death screen

05 Adding gems and our exit door system, and subtitles system 001 Adding gems and our exit door system 002 Subtitles system

06 Designing our levels 001 Level design overview 003 Designing level 2 004 Designing level 3 005 Designing level 4

07 Building our levels 001 Lighting and prepping our template level 002 Building our first level 003 Building our second level 004 Building our third level 005 Building our fourth level 006 Linking our levels

08 Adding menus, and end screen 001 Creating the end screen 002 Adding our main menu, and level selection screen 003 Adding the pause menu

09 Polish and improvements 001 Improving the character blueprint 002 Improving our spike blueprint 003 Test you game, and adjust the difficulty 004 Adding reliable play area boundaries 005 Adding a looping soundtrack

10 Conclusion 001 Thats all, now go make something awesome!

[Udemy] Unreal Engine 5 Beginner Blueprints – Make your first game!_Subtitles.7z [Udemy] Unreal Engine 5 Beginner Blueprints – Make your first game!.7z

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