Release date:2021, June 8

Author:Victor Yamakado

Skill level:Intermediate

Language:English

Exercise files:Yes

Are you looking for a course that explains the full process of sculpting a character likeness in ZBrush?

Would you like to better understand how I sculpt a realistic portrait, using just photo references and anatomical knowledge?

If this is the case, then I welcome you to Nexttut Education’s “Zbrush Character Likeness Sculpting” course.

My name is Victor Yamakado, I’m a 3d character artist with 10 years of experience in 3d art. I’ve been working for many years with Character Sculpting for collectibles and character modelling for production.

In this course, I want to share with you all the way I do for creating a complete and realistic portrait of Anthony Hopkins and make you fully introduced into this amazing journey of studying and recreating famous portraits. This surely is the most challenging skill that a 3d character modeller can have, once we needs to be always concerned on developing our perception and sculpting skills.

By sharing my process, I really want to make you open your eyes and take a whole new look at how do you perceive your references and how could you translate it in the sculpture process.

We will develop a stronger perception, by using many techniques for comparing distances, comparing a lot specific facial shapes and also understanding some of the most important features on the anatomical structures of the human face.

We will learn to identify these features in the reference and check if they are quite the same on the model.

We start by building a pretty simple and generic basemesh, focusing on a good topology for doing portraits.

Then we’re gonna to sculpt firstly the Primary forms, capturing the overall likeness on volumes and silhouettes.

After we break the symmetries and we start the fun! We’re gonna try to match even more the overall volume, but now we start to sculpt realistic skin wrinkles and folding on the face.

And finally, we’ll cover my whole process of doing the surface details like skin pores or the Tertiary forms, as they are usually called. And for this, we will focus on using just the default alphas we have on Zbrush, this way everyone will be able to make an amazing realistic skin detail, blending and fully understanding how to apply each one of them.

Not satisfied yet? Moreover, we’ll also cover how do I modelled, sculpted and detailed his cloths, how did I do his hair with fibermesh and also how to do a really nice polypainting on your model, even on a greyscale presentation, simulating skin tones and a realistic eyes painting.

This course is focused on Intermediate Zbrush users who really want to take their sculpting and perceptions skills to a next level.

If you want to join in me into this journey, so prepare your coffee and let’s start to sculpt together!

1. Introduction01. Zbrush Custom User Interface 02. Reference Images 03. How can we start

2. Sculpting the Head 01. Dynamesh Generic Base 02. Dynamesh Generic Base – part 02 03. Understanding Loops and ZRemeshing Base 04. Starting to match the references 05. Comparing distances, camera angle and focal length 06. Negative spaces, silhouettes and reading volume 07. Structures on three-quarter view 08. Forms perception plus anatomical knowledge 09. Some anatomical structures 10. Understanding Cranium Structures 11. Reading Cranium Structures on References 12. Cranium Structures on Anthony 13. Measurements and Life Masks 14. Comparative Lines 15. Ears Anatomy and Structures 16. Sculpting Ears 17. Sculpting Ears – part 02 18. Starting to read asymmetries 19. Breaking Symmetry 20. Eyelids and some initial wrinkles 21. Copying more wrinkles and structures 22. Anatomical Structures around the Eyes 23. Understanding some wrinkles 24. Comparing small shapes 25. Eyebags and wrinkles 26. Comparing overall silhouettes 27. Nose Anatomy and asymmetries 28. Mouth Anatomy and fat pads 29. Sculpting the mouth 30. Mouth and chin shapes 31. Anatomy of the Neck 32. Sculpting the Neck 33. Polypainting the eyes – part 01 34. Polypainting the eyes – part 02 35. Polypainting the eyes – part 03 36. Adjusting Eyes Poly painting on Photoshop 37. Sculpting the interior Mouth 38. Sculpting teeth and gums 39. Using Spotlight as Reference 40. Matching forms with Spotlight 41. Starting to sculpt Secondary shapes 42. Sculpting some surface wrinkles 43. Wrinkles on the right side 44. Wrinkles on the left Eye bag 45. Small wrinkles around the eyes 46. Small wrinkles and breaking surface uniformity 47. Comparing small shapes 48. Others materials can change perception 49. Matching more small features 50. Comparing versions 51. Modeling the cloth – Blazer 52. Blazer collar with ZModeler 53. Modeling the T-Shirt with ZModeler 54. Collar topology adjustment and thickness on cloths 55. Adjusting Cloth Shapes and Saving Polycount 56. Sculpting wrinkles, folds and seams on clothing 57. Preparing polygroups for right UVs 58. More Cloth sculpting and detailing 59. Unwrapping UVs with UV Master 60. Correcting UVs position for detailing 61. Surface detailing with Noise Maker 62. Detailing T-Shirt 63. Refining Details on Blazer

3. Skin Detailing 01. Analysing skin pores and alphas 02. Analysing skin alphas 03. Getting more high res references 04. Starting to sculpt skin pores 05. Pores Directions 06. Overall Pores and Slash1 brush 07. More steps on pores detailing 08. More study on skin pores directions 09. Adjusting Pores intensity with layers 10. Refining wrinkles with Slash1 11. Greyscale poly painting – part 01 12. Greyscale poly painting – part 02

4. Hair Making 01. Creating hair with Fibermesh 02. Refining Hair and Creating Eyebrows 03. Some Fibermesh Parameters and Eyebrows 04. Some Render Parameters and last refinements

5. Rendering Presentation 01. Refining the eyes poly paint – part 01 02. Refining the eyes poly paint – part 02 03. Refining the eyes poly paint – part 03 04. Small refinements on overall poly paint 05. Render, lights and material settings 06. Compositing light passes on Photoshop and post-fx 05. Render, lights and material settings.srt

[Udemy] Zbrush 2021 Character Likeness Sculpting Tutorial_Subtitles.7z [Udemy] Zbrush 2021 Character Likeness Sculpting Tutorial.7z

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