Release date:2021, June 8
Author:Ilnar Farkhutdinov
Skill level:Beginner
Language:English
Exercise files:Yes
How to create a map where the hero can move from level to level? This is a fairly common question. The answer to this question seems simple. However, there are a few nuances worth discussing. This course will cover all these nuances in detail to save your time. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. The knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.
The topics covered:
Ideas shared:
How to teach a hero to move along a curved line?
How to distinguish completed levels from uncompleted levels?
How to manage scripts?
How to structure the data correctly?
How to make an arrow fly in an arc?
Unity and C# topics
Basics of OOP
Animations
Else-If Statements
Variables, Types
Classes and Objects
Canvas and Images, anchors and aspect ratio
Prefabs
Arrays multi-dimensional array, jagged array
Scriptable Objects
C# Methods, ref, out, in
etc
The course is good for those who wants to save time . The course will be updated frequently for additional ideas.
01 Introduction 001 Introduction 002 Installing Unity 003 Unity Interface 004 Canvas, Render Modes 005 Canvas, Canvas scaler, Canvas Raycaster 006 Background 007 Prefabs 008 Creating Levels 009 All about UI Image 010 All about UI Button 011 Variables. Value and Reference types 012 Hero is on the Map 013 OOP, Encapsulation, Inheritance and Polymorphism 014 Access Modifiers 015 Methods, Parameters, ref, in, out 016 If-Else Statement, conditional and ternary operators 017 Movement_p1 018 Arrays, Multi-Dimensional array, Creating coordinate system 019 Understanding the Lerp(), p.1 020 Understanding Lerp(), p2 021 Creating a curve 022 Handling Aspect Ratio 023 Movement, p.2 024 Movement, p.3 025 Animation 026 Animation, p2, Animation curves 027 Animating character 028 Scriptable Objects 029 Loading the Battle Scene
02 Bonus Section 001 Realistic arrow flight
[Udemy] Creating a Map for Strategy Games, Unity 3D.7z [Udemy] Creating a Map for Strategy Games, Unity 3D_Subtitles.7z


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