Release date:2021
Author:Christian Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. This straightforward and robust software offers digital artists the ability to see their 3D models in real time. Marmoset Toolbag works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat. In this course, Christian Bradley breaks down the rendering pipeline provided by Marmoset Toolbag 2. Follow Christian as he provides an overview of the program’s interface and explains basic techniques such as importing models. He also explains how the various map types affect the materials created in the program, walks you through how to save presets, and shows how to render your creations.
01. Introduction 01_01-Welcome 01_02-How to use the exercise files
02. Getting Started in Toolbag 02_01-Quick tour of the Toolbag interface 02_02-Add and organize models 02_03-Object transformations 02_04-Add material to the model 02_05-Save a scene
03. Toolbag and PBR 03_01-What is PBR 03_02-Metal and nonmetal surfaces 03_03-Reflectivity 03_04-Microsurface settings
04. Shaders and Materials 04_01-Skylight images 04_02-Create a new scene and add light 04_03-Textures available in Toolbag 04_04-Normal maps 04_05-Transparency settings 04_06-Work with preset materials
05. Lighting and Cameras 05_01-Cameras and post effects 05_02-Imagebased lighting
06. Rendering 06_01-Render settings 06_02-Rendering with the Turntable 06_03-Watermark the final render 06_04-Final renders review
07. Conclusion 07_01-Next steps
[Lynda] Learning Marmoset Toolbag.7z
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