Release date:2021
Author:Stefano UnreaLab team
Skill level:Intermediate
Language:English
Exercise files:Yes
In this class we’ll see how to master smoke and fire simulations in Blender, and as an exercise we’ll create a simulation of an asteroid falling on a city.
So, we’ll also see how to create a city in a very simple way and how to manage rigid bodies physics.
Finally, we’ll see how to create a proper fire shader and how to use attributes to have more flexibility in the fine tuning of the material.I assume that you have a basic knowledge of Blender,
as I won’t go in much details for every single operation.
This class wants to go straight to the point of how to create and manage simulations in Blender, giving you a quick guide and reference for you next simulations.01. Introduction 02. How to create simple smoke 03. The timesteps parameter 04. Lets model the city 05. The textures of the city 06. HDRI and other settings 07. The last materials 08. The asteroid and the fragments 09. The animation of the asteroid 10. More rigid bodies properties 11. How to add the fire to the asteroid 12. Fluid settings 13. Others smoke and fire properties, part 1 14. Others smoke and fire properties, part 2 15. The noise property 16. Lets continue with the asteroid 17. Final steps of the simulation 18. The material of fire and smoke
[Skillshare] Fire and smoke simulations – an asteroid falling on a city by Stefano Cotardo.7z


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