Release date:2021, May 8
Author:The GAP Academy, Gabriel Aguiar
Skill level:Intermediate
Language:English
Exercise files:Yes
This course is all about the creation of Visual Effects with Unity Visual Effect Graph. You will create an Ability Set for a game character called Thunderlord.
You’ll learn how to use Visual Effect Graph from basic to intermediate. We will have a look at the workflow of this powerful node-based-tool and start with some quick and basic exercises to get started, like some sparks. Then we will move on to intermediate and advanced effects creation, an ability set composed of:
Ability 01: Projectile – Projectile with Trails, Warm-up effect, Impact and Hammer Glow;
Ability 02: Earthshatter – Earthshatter effect, Hammer Trails and Hammer Glow;
Ability 03: Hammer Punch – Hammer Punch effect, Hammer Trails and Hammer Glow;
Ability 04: Thunderstorm – Thunderstorm AoE, Lightning Strike effect, Warm-up effect, Falling Projectiles effect.
While you create this advanced effects, you will learn stuff like:
1) Use Shader Graph and create practical shaders for game effects;
2) Create original Textures from scratch;
3) Make some awesome Trails;
4) Create hand-painted Flipbook Animations;
5) Create Smoke with Blender;
6) Fracture Objects with Blender;
7) And much more.
With this course you will have the closest real life experience possible to the industry of Visual Effects creation in a Game Development scenario.
01 Introduction 001 Introduction
02 VFX Grapf Overview 001 VFX Graph vs Particle System (Shuriken) 002 Getting Ready for VFX Graph 003 VFX Graph – Overview 004 VFX Graph – Sparks 005 VFX Graph – Collisions + World and Local Spaces 006 VFX Graph – Trigger Events
03 Thunderlord Project 001 Project Setup 002 Project Overview 003 Spawn Abilities Script Overview
04 Ability 01_ Projectile Hammer 001 Projectile Hammer Beginning 002 Adding Particles 003 Lightning Flipbook – The First 4 Frames 004 Lightning Flipbook – In Between Frames 005 Lightning Flipbook – Adding Glow and Blur 006 Lightning Flipbook – Last Frames 007 Lightning Flipbook – Exporting the Flipbook 008 Adding the Lightning Flipbook to the Projectile Hammer 009 Projectile Tail 010 Scroll Shader 011 Adding Light 012 Projectile Impact 013 Projectile Warm-up 014 Hammer Glow 015 HUD Marker 016 HUD Marker Texture 017 Projectile Impact Improvements 018 Heat Distortion Shader 019 Projectile Warm-up Improvements 020 Adding SFX
05 Ability 02_ Earthshatter 001 Earthshatter Beginning 002 Earthshatter Texture 003 Applying the Earthshatter Texture 004 Master VFX Shader Graph – Unveil 005 Lightning and Particles 006 Using Earthshatter with Thunderlord 007 HUD Marker 008 Adding Debris 009 Smoke Simulation Part 1 010 Smoke Simulation Part 2 011 Smoke Puff Flipbook 012 Adding Smoke To Earthshatter 013 Earthshatter Warm-up 014 Earthshatter Warm-up Trail 015 Adding Light and SFX
06 Ability 03_ Hammer Punch 001 Hammer Punch Beginning 002 Adding a Lightning Cylinder 003 Master VFX Shader Graph – Scroll and Mask 004 Master VFX Shader Graph – Dissolve 005 Adding Lightning and Particles 006 Electric Impact Flipbook – Start 007 Electric Impact Flipbook – Frames 6 to 9 008 Electric Impact Flipbook – End 009 Electric Impact to Hammer Punch 010 Adding Smoke and Improving Contrast 011 HUD Marker 012 Adding Lights, Distortion and SFX
07 Ability 04_ Thunderstorm 001 Thunderstorm Beginning 002 Adding a Lightning Ring 003 Adding Particles 004 Adding Smoke 005 Electric Shockwave 006 Electric Ground Impacts 007 Lightning Strike 008 Lightning Ground Mark Texture 009 Applying the Lightning Ground Mark Texture 010 Using Thunderstorm with Thunderlord 011 Falling Hammers 012 Lightning Warm-up 013 HUD Marker 014 Adding Lights, Distortion and SFX
08 Revisions Chapter 001 Ability 01_ Projectile Hammer – Adjustments 002 Ability 02_ Earthshatter – Adjustments 003 Ability 03_ Hammer Punch – Adjustments 004 Ability 04_ Thunderstorm – Adjustments
09 Conclusion 001 Conclusion
[Udemy] Unity VFX Graph – Magic Effects – Intermediate Level_Subtitles.7z [Udemy] Unity VFX Graph – Magic Effects – Intermediate Level.7z


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