Release date:2020, May 15

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

Let me tell you something true when you combine powerful 3D software like Blender and Substance painter with the right knowledge you will make an incredible result.

In this course, I going to give you the tools and the technic you need to made or to create your Robot by using Blender 2.8 and Substance Painter. we will start modeling the Robot according to reference images.

After we complete the modeling part we will learn how to clean your geometry before unwrapping the Robot. After that, we will learn how to unwrap the robot and we will learn how to use vertex paint inside Blender to give all Robot parts a color ID, and that will help us inside Substance Painter and make things easier.

When we completing modeling and unwrapping we will take the robot to Substance Painter to start the journey of adding materials.

we will learn how to create smart material and we will learn how to add alpha and add all necessary details to make the robot have nice looking.

After all of that, we will use Iray renderer inside Substance Painter to render the robot, and we will learn and understand the IRay render setting and we will make a nice looking render with that.

When we complete with Substance Painter we will go back to Blender to make the final shot, we will learn how to render the Robot with Cycles and Eevee and that will be the final render.

At the end of this course, you will be ready to create your own project be using the same technic and that technic you can apply it on a small 3D project or large 3D project.

So in short, this course will teach you hard surface modeling and unwrapping and texturing and sure, rendering. I hope you enjoy that.

01 Introduction 001 Introduction 002 001_setting up the scene 003 002 Setup Preferences And Activate The Add-Ons That We Need-1 004 003 Modeling The Main Parts-1 005 004 Adding Some Details To The Wheel-1 006 005 Adding A Hole To Head Of The Robot-1 007 006 Applying Bevel And Clean The Mesh-1 008 007 Adding Details To The Neck Base-1 009 008 Adding Details To The Neck Base-2-1 010 009 Starting With Wheel Core-1 011 010 Add The Connection Between The Wheel Core And The Neck Base-1 012 011 Continue Adding Details-1 013 012 Add The Bolts-1 014 013 Starting Adding Details To The Head-1 015 014 Compeleting The Details Of The Head Of The Robot-1 016 015 Adding Wires To The Robot-1 017 016 Start Adding Details To Wheel-1 018 017 Finishing The Wheel Of The Robot-1 019 018 Cleaning Up All The Geometry And Deleting Unnecessary Faces-1 018 017 Finishing The Wheel Of The Robot-1.en.srt

02 Unwrapping 001 019 Start Unwrapping The Robot-1 002 020 Unwrapping The Robots Head-1 003 021 Start Unwrapping The Base Pieces-1 004 022 Unwrapping The Base Pieces 2-1 005 023 Completing Unwrapping The Base Pieces-1 006 024 Unwrapping The Wheel-1 007 025 Using Vertex Paint Inside Blender-1 008 026 Preparing The Robot To Send It To Substance Painter-1

03 Section 3 – Texturing with substance painter 001 027 Export The Project To Substance Painter And Create The First Material-1 002 028 Adding Rust To The Material-1 003 029 How To Create Smart Material And Apply It To The Robot-1 004 030 Creating Plastic Material-1 005 031 Add Material To The Base Part Of The Robot-1 006 032 Add Material To The Wheel-1 007 033 Add Logo To Your Robot-1 008 034 Adding Text And Signs To The Robot-1 009 035 Adding Logo And More Details To To The Robot-1 010 036 Adding Text Information To The Base And To The Wires-1 011 037 Adding The Final Touch Before Render-1

04 Section 4 – Rendering 001 038 Rendering The Robot With Substance Painter-1 002 039 Exporting Textures From Substance Painter-1 003 040 Import The Textures To Blender-1 004 041 Rendering The Robot With Cycles-1 005 042 Render With Eevee-1

[Udemy] Create Star War Robot With Blender And Substance Painter_Subtitles.7z [Udemy] Create Star War Robot With Blender And Substance Painter.7z

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