Release date:2020, May 8
Author:Rob Aduna
Skill level:Beginner
Language:English
Exercise files:Yes
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today’s video games industry. Whether you’re creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.
By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.
Course Outline:
1. Introduction
Stages of Development
Tools and Software
2. Planning
Importance of Reference
Organizing Assets
3. Blocking and Composition
Structural Asset Blockout
Preliminary Lighting
Prop Asset Blockout
Camera Placement
4. Modeling
Structural Detailing
Prop Modeling
High Poly Modeling
5. Texturing
Physically Based Rendering Overview
Texturing Techniques Overview
Material Setup
High to Low Baking
Tiling Texturing
Decals
6. Scene Polish
Lighting Techinques Overview
High Quality Lighting
Post Processing
01 Introduction 001 Introduction 002 Self Introduction 003 Stages of Development 004 Tools and Software
02 Planning 001 Reference 002 Asset List
03 Blocking and Composition 001 Structural Blockout 01 002 Structural Blockout 02 003 Preliminary Lighting 004 Props Blockout 01 005 Props Blockout 02 006 Props Blockout 03 007 Camera Placement
04 Modeling 001 Structural Detailing 01 002 Structural Detailing 02 003 Structural Detailing 03 004 Prop Modeling 01 005 Prop Modeling 02 006 Prop Modeling 03 007 Prop Modeling 04
05 Texturing 001 Physically Based Rendering 002 Texturing Techniques Overview 003 Material Setup 004 Unique UV Layout 01 005 Unique UV Layout 02 006 High to Low Bake 01 007 High To Low Bake 02 008 Tiling Textures Overview 009 Tiling Textures 01 010 Tiling Textures 02 011 Final Unique Texturing 012 Decal Application
06 Polishing 001 Lighting Techniques Overview 002 Lightmap UV Setup 003 Final Lighting 004 Material Polish 005 Post Processing
[Udemy] Game Art Basics – Create a 3D Environment.7z [Udemy] Game Art Basics – Create a 3D Environment_Subtitles.7z


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