Release date:2021

Author:Wojtek Piwowarczyk

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.

During the course of 8.5 hours, Wojtek reveals his personal collection of techniques used in production and developed over several years while creating visual effects for a variety of entertainment projects. He covers not only detailed methods for creating procedural shaders but also discusses how Houdini’s procedural nature can be used to full effect. You’ll learn several techniques for extracting information from source geometry to create effective shaders — and because it’s procedural, you’ll be able to apply them to any models, and even reuse them entirely, or in parts, on future projects.

Wojtek’s ultimate goal for this workshop is to give viewers a solid foundation for procedural shading and an understanding of look development for surfaces. The robust methods he demonstrates for building shaders are techniques that are universal and will remain useful regardless of software, meaning your skills will stay relevant in the ever-evolving world of computer graphics. By completing this workshop, you should have developed the confidence to create any type of surface for any project.

ZBrush and Photoshop are also used in this workshop as part of the workflow. Project files include a complete Houdini scene with final processed objects, lighting, and shaders to assist with learning, as well as a breakdown of all the steps and shading techniques presented in the tutorial. The package also contains 3D models, ZBrush files, and baked displacement textures for relevant objects plus proxies for the Megascans textures used. This complete set allows you to recreate the scene from the tutorial and will serve as a base for your own look-development experiments.

01. Introduction References & Megascans 02. Houdini & Arnold Setup Plus Scene Overview 03. Geometry Preparation 04. Viewport Optimization 05. Stone Shader – Randomization 06. Stone Shader – Displacement 07. Albedo – Hue Saturation Value Orientation & Normals 08. Albedo – Noise 09. Albedo – Geometry Attributes & Texture Masks 10. Albedo – Location Position & Mask by Displacement 11. Albedo – Complex Masks — Drips 12. Albedo – Object ID 13. Roughness 14. Exporting Displacement Maps from ZBrush & Adding Megascans 15. Camera Projections – Photoshop Setup & Shader Implementation 16. Floor Shader & Final Thoughts

[The Gnomon Workshop] Procedural Shading Techniques For Houdini & Arnold.7z.001 [The Gnomon Workshop] Procedural Shading Techniques For Houdini & Arnold.7z.002 [The Gnomon Workshop] Procedural Shading Techniques For Houdini & Arnold.7z.003 [The Gnomon Workshop] Procedural Shading Techniques For Houdini & Arnold_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!