Release date:2021, July 7
Author:Erin Woodford
Skill level:Beginner
Language:English
Exercise files:Yes
Introduction to Procedural Textures
The materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.
In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.
In this course you will learn:
How to navigate the shader editor Useful shortcuts to speed up your workflow How texture coordinates and values are processed in shaders How to set up an image-based PBR texture How to create procedural surface imperfections How to create custom glass shaders for added flexibility How to manipulate built-in procedural textures like Voronoi and Noise How to create textures from scratch by using maths How to bake textures to images for use outside BlenderBy the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.
001 Section Introduction 002 Welcome And Where To Find Support 003 Setup Blender for Shader Work 004 Introduction to the Shader Editor 005 Useful Shader Shortcuts 006 A First Material 007 Understanding Values in Shaders 008 The Texture Coordinate Node 009 The Math Node Part 1 010 The Math Node Part 2 011 A Screentone Shader 012 The MixRGB Node 013 Introduction to the Kitchen Scene 014 Creating PBR Shaders 015 Manipulating Procedural Textures 016 The Bump Node 017 Randomising Colour per Object 018 Assigning Materials 019 Liquid Inside a Glass 020 Creating a Tile Pattern 021 Making the Tile Shader 022 Creating Group Nodes 023 Baking Textures 024 Extra Challenges and Wrap Up
[Udemy] Procedural Materials In Blender.7z [Udemy] Procedural Materials In Blender_Subtitles.7z
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