Release date:2021, March 9

Author:Mahmud Shuaib

Skill level:Beginner

Language:English

Exercise files:Yes

This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.

01 Introduction 001 Course Welcome and Salutation 002 Downloading and Installing Unity 003 Course Materials And Files 004 Starting a Unity Project with the Universal Render Pipeline Template 005 Creating a URP project from Scratch 006 Quick Review on Unitys Shaders 007 Shadergraph User Interface

02 Section 2 001 Section Intro 002 Update on PBR Shader 003 Creating Our First Graph Part 1 004 Creating our first Shader Part 2- Scene Setup 005 Part 3- Adding a Glow Effect to our first Graph 006 Part 4 Cleanup and Organisation 007 Combining Images With ShaderGraph

03 Creating Light Flickers With shadergraph 001 Light Flicker Section Intorduction 002 Creating Light Flicker Effects with Shadergraph 003 Sub-Graphs 004 Quick Tip- Changing Mesh Types 005 Brief Intorduction to Meshes, Vertices and Points 006 Understanding UVs

04 Creating the Jellyfish Shader 001 Vertex Displacement Intro 002 Jelly Shader Scene Setup 003 Jelly Shader Part 2 – Tiling, Offset and Noise Setup 004 Jelly Shader Part 3 – Vertex Displacement Setup 005 Jelly Shader Part 4 – Emission Color Setup 006 Jelly Shader Part 5 – Albedo Setup 007 Jelly Shader Part 6 – Normal Setup 008 Jelly Shader Final – Customizing the Material

05 Toon Style Water 001 Cartoon Style Water Intro 002 Cartoon Style Water Scene Setup 003 Cartoon Style Water Part 1 004 Cartoon Style Water Part 2-Adding Effects and Noise 005 Cartoon Style Water Part 3- Timing and Tiling 006 Cartoon Style Water Part 4- Setting Up the Vertex Displacemet 007 Cartoon Style Water Tweaking and Testing

06 Creating a Dissolve Effect Shader 001 Dissolve Effect Intro 002 Dissolve Effect Setup 003 Dissolve Effect Final

07 Creating a Vortex using Shadergraph 001 Vortex Shader Section Intro 002 Vortex Shader Part 1 003 Vortex Shader Part 2 004 Vortex Shader Bonus Tweak

08 Mini Project 001 Mini Project Intro 002 Mini Project Part 1 Materials, Graphs and Scene Setup 003 Mini Project Part 2 Sprite Setup 004 Mini Project Part 3 Sorting Layers Quick Tip 005 Mini Project Part 4 Building Our Graphs and Mapping the Textures 006 Mini Project Part 5 Building Our Graphs and Mapping the Textures 007 Mini Project Part 6 Final Electric Effect Graph 008 Thanks and Further Help on Shadergraph 009 Bonus Lecture

[Udemy] Unity Shadergraph for Beginners.7z [Udemy] Unity Shadergraph for Beginners_Subtitles.7z

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