Release date:2021, June 8

Author:Titanforged Entertainment

Skill level:Beginner

Language:English

Exercise files:Yes

Make your own game-ready level with one of the most up-to-date level design courses on Udemy: Unreal Engine 5 Beginner’s Course.

In this tutorial series, we will focus on how to make your own game-ready level from scratch using Unreal Engine 5 Early Access.

Master The Basics.

Within the first few sections, you will learn how to install Unreal Engine 5 and set up your first Blueprint project. Through easy-to-understand tools and interfaces, you will be comfortable navigating Unreal Engine in no time.

Quixel Megascans

As Quixel Megascans are the foundation of this course, you will learn how to import and prepare high-resolution Megascans assets to elevate the photorealistic experience of your level.

In-depth Level Design

You will then go hands-on with complete level design covering how to

Place and transform different world geometries Create and apply textures, layers, and materials Add details, effects, and lighting

Game-Ready Environment

But it is not enough for your level to look good, but it also has to perform. You will learn how to use different game optimization tools to optimize your level to game-ready performance.

With the Unreal Engine 5 audio system, you will be able to compose sound cues to add to the overall feel of your scene making your level showcase ready!

You made it!

Upon completion of this course, you will have a better understanding of level design workflow and also have the skills necessary to translate your own ideas for different game environments.

01 Introduction 001 Introduction 002 Community Discord Server 003 Downloading Unreal Engine 5 004 Creating the Project

02 Unreal Engine Overview 001 The Toolbar 002 The Details Panel 003 The World Outliner 004 The Content Browser 005 Viewport & Navigation

03 Initial Project Setup 001 Creating a New Level 002 Post Process Volume 003 Camera Exposure

04 Quixel Megascans 001 Introduction to Quixel Megascans 002 Quixel Bridge Overview 003 Finding Our Assets 004 Quality vs. Performance 005 Importing Assets

05 Materials & Textures 001 What is a Texture_ 002 Texture Properties 003 What is a Material_ 004 The Material Graph 005 Material Instances 006 Adjusting the Texture Compression

06 Level Design 001 Placing the Ground Mesh 002 Creating a Blend Material 003 Blend Material Properties 004 Mesh Painting Tool 005 Adjusting the Ground Tiling 006 Adjusting the Ground Textures 007 Painting the Ground 008 Adding Rocks 009 Adding Puddles 010 Adding Branches 011 Adding Twigs 012 Adding Cacti 013 Adding Grass 014 Adding Props 015 Applying Decals 016 Creating a Landscape 017 Sculpting the Landscape 018 Adding Assets to Landscape 019 Finalizing the Environment

07 Optimization 001 Level Of Detail 002 Texture Size 003 Optimization Viewmodes 004 Lightmap Density 005 Limiting the FPS Usage

08 Lighting 001 Light Types 002 Initial Lighting Setup 003 Adding a Sky 004 Adding a Directional Light 005 Adding a Sky Light 006 Lightmass Importance Volume 007 Adding Fog 008 Adjusting the Lighting 009 Adjusting the Post Process Volume 010 Static vs. Stationary vs. Movable 011 Building the Lighting 012 BONUS_ Insight on Boardcraft Lighting

09 Audio 001 Importing Sound Assets 002 Creating Sound Cues 003 Adding Sound to the Environment

10 Presentation 001 Adding a Camera 002 Adjusting the Camera Settings 003 Taking a Screenshot 004 Making the Camera Work on Play 005 What Now_

[Udemy] Unreal Engine 5 (UE5) – The Complete Beginners Course (update).7z [Udemy] Unreal Engine 5 (UE5) – The Complete Beginners Course (update)_Subtitles.7z

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