Release date:2021, September 4
Author:Anass Cherkaoui
Skill level:Beginner
Language:English
Exercise files:Not Provided
This is your chance to get into the most entertaining industry: 3D Animation.
Learn the A-Z’s that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, “Autodesk Maya”
Beginner to the world of 3D Rigging and 3D Animation? No problem! We start super simple so you’ll be ok with little or no experience.
In this course we go from A-Z, from the basics to more advanced topics of 3D Rigging and how to create character rigs ready for 3D Animation.
The Best Part?
This course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck!
On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
01 Introduction 02 01 Whats Rigging 03 02 Getting familiar with mayas interface 04 03 Preparing your Model for Rigging 05 04 building leg joints 06 05 Local vs World Orientation of Joints 07 06 Creating foot joints 08 07 Renaming and Organizing our Scene 09 08 Difference between FK and IK Systems 10 09 Adding IK System to Our Characters Leg 11 10 Mirroring Joints 12 11 Creating Torso Joints 13 12 Creating Neck & Head Joints 14 13 Adding Pelvis Bone 15 14 Creating Arm Joints 16 15 Adding The Clavicle Bone 17 16 Creating Hand and Finger Joints 18 17 Applying IK System to the Arm and Mirroring Across 19 18 Skinning Our 3D Character 20 19 Things to Keep in Mind When Skinning 21 20 Tweaking Joints Placement After Skinning 22 21 Working With The Hammer Weights Tool 23 22 Introducing The Components Editor 24 23 Refining Skin Deformations Using The Paint Skin Weights Tool (Part1) 25 24 Refining Skin Deformations Using The Paint Skin Weights Tool (Part2) 26 25 Refining Skin Deformations Using The Paint Weights Tool (Part3) 27 26 Mirroing Skin Weights 28 27 Building the Global Animation Control 29 28 Building the Pelvis Control 30 29 Building Back Control 31 30 Building a Chest Control 32 31 Building a Center of Gravity Control 33 32 Creating A Repository of Control Shapes 34 33 Rigging the Head 35 34 Creating Animation Control for the Neck 36 35 Rigging the Clavicles 37 36 Setting Up Elbow Controls 38 37 Setting Up Wrist Controls 39 38 Working with Custom Attributes 40 39 Rigging the Fingers 41 40 Building The Knee Controls 42 41 Creating Leg Controls 43 42 Adding Foot Controls 44 43 Organizing Our Scene 45 44 Cleaning Up The Rig 46 45 More On the Freeze Transformations Feature 47 Conclusion and Assignment
[Skillshare] Character Rigging for Beginners in Maya_Subtitles.7z
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