Release date:2020, August 28

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Not Provided

Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.

In this Course, we will be covering:

Maya Modelling

Zbrush Sculpting

Anatomy

Retopology

UV Mapping

Texturing

Rendering with Unreal Engine 4

Cinematic Lighting

Post Production

I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.

Who should enroll : I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d Character skills to the next level!

01 Introduction 01 Intro to the Project 02 Introduction to Maya 03 Modelling Basics Part 1 04 Modelling Basics Part 2 05 Modelling Basics Part 3

02 Introduction to Zbrush 06 Introduction To Zbrush 07 Sculpting Basics Part 1 08 Sculpting Basics Part 2 09 Sculpting Basics Part 3 10 Modeling And Sculpting Workflow

03 Starting our Project 11 Project Description 12 Understanding Proportions 13 Zspheres Base Mesh 14 Working With The Base Mesh

04 Sculpting Anatomy 15 Block In Of The Chest Muscles 16 Block In Of The Back Muscles 17 Anatomy Of The Arm 18 Sculpting Of The Arm 19 Anatomy Of The Legs 20 Sculpting Of The Legs 21 Creation Of Feet And Horns 22 Block In Of The Face 23 Creation Of The Wings 24 Subdivision Method

05 Refining the Sculpture 25 Sculpting Of The Face Part 1 26 Creation Of The Teeth 27 Sculpting Of The Face Part 2 28 Sculpting Of The Horns Part 1 29 Sculpting Of The Horns Part 2 30 Refining Chest And Neck 31 Proportion Fixes 32 Sculpting The Spikes 33 Refining The Arms 34 Refining The Forearms 35 Sculpting The Hands Part 1 36 Sculpting The Hands Part 2 37 Refining The Legs 38 Refining The Lower Leg 39 Creating The Plating 40 Refining The Wings

06 Modelling the Props and Weapons 41 Modelling The Skirt Part 1 42 Modelling The Skirt Part 2 43 Modelling The Skirt Part 3 44 Modelling The Skirt Part 4 45 Modelling The Skirt Part 5 46 Modelling The Skirt Part 6 47 Modelling The Bracer Part 1 48 Modelling The Bracer Part 2 49 Posing The Bracer 50 Finishing The Skirt 51 Modelling The Dagger 52 Modelling The Staff 53 Creating The Wing Membranes 54 Exporting To Zbrush

07 Detailing of the High Polys 55 Sculpting The Dagger 56 Sculpting The Staff Part 1 57 Sculpting The Staff Part 2 58 Sculpting The Staff Part 3 59 Sculpting The Staff Part 4 60 Sculpting The Staff Part 5 1 61 Sculpting The Skirt 62 Sculpting The Bracer 63 Sculpting The Bandages 64 Sculpting The Mouth 65 Detailing The Horns 66 Detailing The Skin 67 Detailing The Hands 68 Detailing The Plating

08 Retopology 69 Preparing The Objects For Retopology 70 Understading Retopology 71 Retopology Of The Dagger 72 Organizing The Main Character 73 Retopology Of The Face Part 1 74 Retopology Of The Face Part 2 75 Retopology Of The Face Part 3 76 Retopology Of The Face Part 4 77 Retopology Of The Chest Part 1 78 Retopology Of The Chest Part 2 79 Retopology Of The Arm 80 Retopology Of The Hand 81 Retopology Of The Leg Part 1 82 Retopology Of The Leg Part 2 83 Retopology Of The Leg Part 3 84 Retopology Of The Foot Part 1 85 Retopology Of The Wings Part 1 86 Retopology Of The Wings Part 2 87 Finalizing The Demon Retopology 88 Retopology Of The Staff Part 1 89 Retopology Of The Staff Part 2 90 Retopology Of The Staff Part 3 91 Retopology Of The Staff Part 4 92 Retopology Of The Staff Part 5 93 Retopology Of The Bracer 94 Retopology Of The Skirt Part 1 95 Retopology Of The Skirt Part 2 96 Retopology Of The Skirt Part 3 97 Retopology Of The Wings 98 Retopology Of Tongue And Teeths

09 UV Mapping 100 Dagger Uvs 101 Staff Uvs Part 1 102 Staff Uvs Part 2 103 Main Character Uvs 104 Understanding Texels And Uv Organization 99 Understanding Uvs

10 PBR Texturing 105 Introduction To Substance And Materials 106 Understanding Bakes And Maps 107 Texturing The Dagger 108 Texturing The Staff Part 1 109 Texturing The Staff Part 2 110 Preparing The Props For Bakes 111 Texturing The Props Part 1 112 Texturing The Props Part 2 113 Preparing The Body For Bakes 114 Body Base Layers 115 Texturing The Skin Part 1 116 Texturing The Skin Part 2 117 Texturing The Skin Part 3 118 Texturing The Mouth 119 Texturing The Horns 120 Texturing The Wings 121 Exporting The Textures

11 Unreal Engine 4, Materials, Lights and Post Production 122 Intro To Marmoset Toolbag 123 Creating The Eyes 124 Introduction To Unreal Engine 4 125 Downloading Assets From The Marketplace 126 Creating Our Scene In Unreal Engine 4 127 Lights And Cameras In Ue4 128 Posing Our Character In Zbrush 129 Finalizing The Scene In Ue4 130 Photoshop Post Processing 131 Bonus Fixing Issues In The Pipeline 132 Bonus Opacity In Ue4

12 Conclusion 133 Project End

[Udemy] Beginners Guide to Creature Creation for Games_Subtitles.7z

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