Release date:2021

Author:Guillaume Mahieu, Patrick van Rooijen

Skill level:Intermediate

Language:English

Exercise files:Yes

This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render.

Table of Contents

Week 1 | Intro/Blocking In

Starting a project | Inspiration, workflow | Different “styles” of artwork | What makes a good/clean model | Break down level of detail | Blocking in Character | Importance of big shapes and silhouette | Tackling the project (Breaking down the focus of the character, how to plan ahead, symmetry) | Focusing on the grand scheme of things, big shapes and silhouette | DEMO: block in, loose sculpt (Dynamesh, Sculptris Pro), Maya modeling

Week 2 | Hi-res Sculpting

Head and hair sculpting: we will take the head and hair portion of the bust from very simple block in geo to completion. We will focus on adjusting her facial features and creating an appealing hair sculpt.

Week 3 | Hi-res Sculpting (cont)

Clothing/Props Sculpting: this week we will be finishing up on up-resing the clothing, neck portion and also the headphones. We will also take the concepted neck sculpt into Maya and creating a cleaner version to import back in Zbrush to use as high res

Week 4 | Retopology / Low res modeling, UV Layout

Facial Topology | Neck Topology | Hands Topology | Optimizing resolution

Week 5 | Retopology / Low res modeling, UV Layout (cont)

Hair, Clothing and Props retopology | UV layouts | Creating a model that is easy to work with (both for yourself and your co-workers)

Week 6 | Assembling / Baking

Now we have all the ingredients, we can bake! | Soft and hard edge baking | Getting all the necessary utility maps: AO, Curv, Color ID, etc. | Checking and getting clean bakes | Baking in Marmoset Painter / Designer / Xnormal

Week 7 | PBR / Texturing

Begin the texturing process in Painter | Introducing a non-destructive workflow (utilizing layer masks) | Focusing on the organic parts of the character: Face, eyes, hair

Week 8 | PBR / Texturing (cont)

Finishing Textures on the rest of the bust. Focusing on the clothing, neck and headphone portions.

Week 9 | Bonus Presentation

Basic rigging | Setting up a scene in Marmoset for render

Week 1 Wk01_01_lecture_0_Appeal Wk01_01_lecture_1_Preparation Wk01_01_lecture_2_Form Wk01_01_lecture-3_CleanModel Wk01_02_Demo_0_Overview Wk01_02_Demo_1 Wk01_02_Demo_2 Wk01_02_Demo_3 Wk01_02_Demo_4_assignment

Week 2 Wk02_00_Overview Wk02_01_FaceSculpting1 Wk02_02_FaceSculpting2 Wk02_03_HairSculpting1 Wk02_04_HairSculpting2 Wk02_05_NeckClothing Wk02_06_Bonus_FaceTypes Wk02_06_Homework

Week 3 Wk03_00_Overview Wk03_01_Clothing Wk03_02_Neck1 Wk03_03_Neck2 Wk03_04_headphones Wk03_05_Extend_Torso Wk03_05_Homework Wk03_06_Extend_Hands

Week 4 Wk04_00_Overview Wk04_01_Prepping Wk04_02_face Wk04_03_Neck Wk04_04_BodyHands Wk04_05_Homework

Week 5 Wk05_00_Overview Wk05_01_Hair Wk05_02_Headphones Wk05_03_JacketCollar Wk05_04_ModelingRules Wk05_05_Homework

Week 6 Wk06_00_Overview Wk06_01_UVandTexturesets Wk06_02_Head Wk06_03_Hands Wk06_04_Eyes Wk06_05_Hair Wk06_06_Clothings Wk06_07_CleanUpPreparation Wk06_09_Baking Wk06_10_Homework

Week 7 Wk07_00_Overview Wk07_01_PBR Wk07_02_Workflow Wk07_03_PainterSetup Wk07_04_Face Wk07_05_Translucency Wk07_06_Eyes Wk07_07_MarmosetCheck Wk07_08_Neck Wk07_09_Refine Wk07_10_Assignment

Week 8 Wk08_00_Overview Wk08_01_hair Wk08_02_HairFlowMap Wk08_03_MarmosetSetupHair Wk08_04_Jacket Wk08_05_Collar Wk08_06_headphones Wk08_07_CheckingMarmoset Wk08_08_VariationSkin Wk08_09_FinalReview Wk08_10_Assignment

Week 9 Wk09_00_Overview Wk09_01_CreatingJoints Wk09_02_OrientJoints Wk09_03_ArmIK Wk09_04_Skinning Wk09_05_Lighting Wk09_06_Render

[CGMA] Character Creation for Games.7z [CGMA] Character Creation for Games_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!