Release date:2021
Author:Joe Garth
Skill level:Beginner
Language:English
Exercise files:Yes
Lesson 1
Planning In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.Lesson 2
World Creation In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.Lesson 3
City Design Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.Lesson 4
Polishing Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.LESSON 1 – Planning
1 – Introduction
1 Planning Learning Tips 2 Planning Breaking Into the Industry 3 Planning Course Overview 4 Planning Lesson Files Walkthrough2 – Getting Inspired
1 Planning Brief Builder Tool 2 Planning Finding Reference 3 Planning Creating a Mood Board 4 Planning Moodboard Exercise3 – Preparing Assets
1 Planning Planning an Asset Library 2 Planning Obtaining Assets 3 Planning Quality Assurance 4 Planning Setting up a New Project 5 Planning Unreal Engine Basics 6 Planning Controls Exercise4 – Asset Zoo
1 Planning Loading Assets 2 Planning Asset Hunting Exercise 3 Planning Asset Zoo Uses 4 Planning Blueprints 5 Planning Asset Zoo Setup 6 Planning Building the Asset ZooHomework
Planning HomeworkLESSON 2 – World Creation
1 – Introduction
World Creation Lesson Overview2 – Creating a New Level
1 World Creation Level Setup 2 World Creation Establishing Level Lighting 3 World Creation Sun & Shadow Settings 4 World Creation Level Creation Exercise3 – Sculpting Landscapes
1 World Creation Sculpt Tool 2 World Creation Landscaping 3 World Creation Alpha Brushes 4 World Creation Sculpting Exercise4 – Texturing
1 World Creation Landscape Tiling 2 World Creation Road Splines 3 World Creation Early Lighting Effects 4 World Creation Using Material Layers 5 World Creation Advanced Texturing 6 World Creation Editing Textures 7 World Creation Adding Water 8 World Creation Consulting Reference 9 World Creation Texturing Exercise5 – Landscape Material Features
1 World Creation Procedural Grass 2 World Creation Snow Cover 3 World Creation Slope 4 World Creation Advanced Tiling Parameters6 – Set Dressing
01 World Creation Background Vistas 02 World Creation Composition 03 World Creation Adding Objects 04 World Creation Painting Foliage 05 World Creation Procedural Foliage 06 World Creation Set Dressing Overview 07 World Creation Adjusting Lighting 08 World Creation Polishing 09 World Creation Set Dressing Exercise 10 World Creation Advanced Shaders7 – Conclusion
World Creation HomeworkLESSON 3 – City Design
1 – Introduction
1 City Design Lesson Overview2 – Blueprints
1 City Design Assembling Prefabs 2 City Design Kitbashing3 – Manipulating Objects
1 City Design Placing Buildings 2 City Design Materials Overview 3 City Design Assigning Materials 4 City Design Blend Masks 5 City Design Damage Mask 6 City Design Parallax Occlusion Mapping 7 City Design Modeling Overview4 – Building a City
1 City Design Creating a City Block 2 City Design Streets 3 City Design Modifying the Landscape 4 City Design City Building Landscape5 – Creating a Shot
1 City Design Composition Theory 2 City Design Planning a Shot 3 City Design Modeling From Reference 4 City Design Variations 5 City Design Exporting to Unreal6 – Play Your Artwork
1 City Design Creating Morea Assets 2 City Design Set Dressing 3 City Design Adding Interactivity7 – Conclusion
City Design HomeworkUNEDITED City Design Creating More Assets UNEDITED City Design Placing Buildings UNEDITED City Design Set Dressing
LESSON 4 – Polishing
1 – Intorduction
1 Polishing Lesson Overview2 – Lighting
1 Polishing Lighting Tools 2 Polishing Distance Fields vs Ray Tracing 3 Polishing Hemisphere Skies 4 Polishing Lighting Theory 5 Polishing Natural Lighting3 – Post-Production
1 Polishing Color Grading 2 Polishing Camera Effects 3 Polishing Further Post Processing 4 Polishing Post Production Exercise4 – Optimization
1 Polishing Triangle Optimization 2 Polishing GPU Memory 3 Polishing Mesh LODs 4 Polishing Lighting Optimization 5 Polishing Shader Complexity5 – Rendering
1 Polishing Rendering Skills 2 Polishing Sequencer 3 Polishing Outputting 4K Video 4 Polishing Batch Rendering 5 Polishing Aspect Ratio6 – Compiling
1 Polishing Visual Studio 2 Polishing Compiling an EXE7 – Conclusion
1 Polishing Homework 2 Polishing The Journey Continues[Learn Squared] Unreal Environments by Joe Garth.7z.001 [Learn Squared] Unreal Environments by Joe Garth.7z.002 [Learn Squared] Unreal Environments by Joe Garth.7z.003 [Learn Squared] Unreal Environments by Joe Garth.7z.004 [Learn Squared] Unreal Environments by Joe Garth_Subtitles.7z


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