Release date:2021

Author:XIAQ YAN

Skill level:Beginner

Language:English

Exercise files:Yes

This tutorial aims to teach you how to make your personal design based on what you already have. We mainly use DAZ basic model and UV maps to complete your design efficiently. This tutorial will be based on a case study of the lady gunslinger. We will go through the production of maps, accessory.

N clothes, hair, lighting rendering and a simple composition in PS to produce the final work.

XIAQ YAN A big fan of model production with 4 years of production experience. His products are mainly female characters and he aspires to finish 100 female character models. Although his experience in production project is limited, the lecturer has a highly efficient exclusive procedure in making models with high quality, which will help you make fine character models.

1 Model Making 01 ZBrush custom interface 02 Production procedure and the exhibition of the final work 03.Principles before model production 04.Production of facial proxies in Blender 05.General shape of head and body in ZBrush 06.Adjustments of the general shape of hands in ZBrush 07.Rapid production of proxies in ZBrush 08.Basics of Blender 09.Topology of bra in Blender-Part 1 10.Topology of bra in Blender-Part 2 11.Topology of underpants in Blender 12.Production of the general shape of boots in ZBrush 13.Refining boots using Blender and ZBrush-Part 1 14. Refining boots using Blender and ZBrush-Part 2

2 Material Production 15. More about Blender techniques 16. Refining boots using Blender and ZBrush-Part 3 17. Simulation of coat in Marvelous Designer 18. Facial high poly model adjustments in ZBrush-Part 1 19. Facial high poly model adjustments in ZBrush-Part 2 20. UV unwrapping in Blender-Part 1 21. UV unwrapping in Blender-Part 2 22. Map baking in ZBrush 23. Test rendering in Maya 24. Eye production-Part 1 25. Eye production-Part 2 26. Skin maps production in Substance Painter-Part 1 27. Skin maps production in Substance Painter-Part 2 28. Test skin maps in Maya 29. Production of maps on boots in Substance Painter 30. Test boots maps in Maya 31. Production of maps on other parts in Maya 32. Projection files setting in Maya

3 Hair Making 33. Reminders for XGen 34. Basic operation of XGen 35. Production of eyelashes in XGen 36. Production of eyebrow in XGen 37. Production of general shape of hair in XGen-Part 1 38. Production of general shape of hair in XGen-Part 2 39. Production of fringe in XGen 40. Production of hair details and adding modifiers in XGen

4 Binding Pose 41. Create bone binding in Blender 42. Pose the model in Blender 43. Pose follow in XGen-Part 1 44. Pose follow in XGen-Part 2 45. Final adjustments and project integration

5 Rendering 46. Lighting settings and XGen materials 47. Rendering settings and preliminary product in Maya 48. Simple composition in Photoshop

6 Supplement 49. Basics of Blender 50. A case study of chandelier-Part 1 51. A case study of chandelier-Part 2

0 Trailer [Wingfox] Lady Gunslinger – A tutorial of production of a model of a fair lady character.7z [Wingfox] Lady Gunslinger – A tutorial of production of a model of a fair lady character_Subtitles.7z

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