Release date:2021
Author:Nathan
Skill level:Beginner
Language:English
Exercise files:Yes
This bundle is the ultimate offer to further your game creation skills with Godot.
It’s a pass for all our present and future Godot courses, at a lower price.
If you search for tutorials online, you know how they tend to target beginners with step-by-step instructions.
They show you how to achieve something specific without explaining why you should use their approach and not another.
We, on the other hand, focus on teaching you the techniques you need to get past tutorials and become an independent game developer.
It’s not only about the best practices using Godot, which we do experiment with and share in our courses.
We write courses to give you all the tools you need to create all sorts of games.
Because, at the end of the day, you’re learning to create your game; one that’s unlike any tutorial.
We’re creating all the resources we wish we had when we first discovered the Godot engine years ago. Content that doesn’t take you by the hand but rather takes you to the next level.What you’ll get
This bundle already covers a wide range of topics:
2D.
3D.
Shaders.
Visual effects (VFX).
Procedural Content Generation (PCG).
Specific game mechanics and systems.
Programming patterns.Also, you’ll get new courses and updates at no extra cost, so your purchase’s value will only go up.
Extra perks:
All courses are DRM-free, you can download everything to follow offline.
They all come with lifetime free updates.
All the code is open-source, available under the permissive MIT license. You can reuse it even in commercial projects.
You can ask questions on any lesson directly on the platform.
If you only want our Godot Secrets courses, that cover intermediate-level topics like shaders and procedural content generation, check out the Godot Secrets bundle instead.1. Create Your First 2D Game with Godot (extended edition)
chapter-1-player-and-enemy 00.intro-mavenseed 01.creating-the-project 02.creating-the-player-scene 03.setting-up-the-player-scripts 04.starting-to-code-character-movement 05.adding-gravity 06.limiting-the-player-speed 07.adding-a-floor 08.setting-up-physics-layers 09.coding-input 10.moving-the-player-horizontally 11.calculating-the-jump-input 12.coding-the-player-jump 13.fixing-and-interrupting-the-jump 14.cleaning-up-the-code
chapter-2-stomp-and-polish 01.creating-the-enemy 02.optimizing-the-enemy 03.creating-stomp-area 04.making-the-enemy-die 05.adding-the-player-stomp-jump 06.improving-the-camera 07.creating-mini-test-level 08.assignment-solution-bumper 09.bonus-slope-tileset-in-inkscape 10.setting-up-slope-tiles 11.adding-slope-movement 12.assignment-solution-enemy-on-slopes
chapter-3-level-design 01.what-youll-learn 02.creating-the-coin-scene 03.creating-the-bounce-animation 04.creating-the-fade-animation 05.coding-the-coin 06.creating-the-portal-scene 07.the-screen-fade-animation 08.coding-the-teleportation 09.setting-up-teleport-between-levels 10.blocking-out-the-level 11.adding-coins-to-guide-the-players-eye 12.testing-and-improving-the-level 13.designing-the-levels-last-challenge 14.light2d 15.light2d-2
chapter-4-user-interface 00.intro 01.design-title-screen 02.add-default-font 03.code-buttons 04.end-screen 05.score-and-deaths 06.pause-menu-design 07.finish-ui-2 07.finish-ui-3-fix-pause-bug 07.finish-ui 08.end-screen-code 09.debug-game 10.ui-theme 11.assignment-solution-coins-count-interface
chapter-5-bonus-lessons
your-first-game-06-stomp-remake-compressed2. Code a 2D Platform Game Character with Godot
chapter-1-the-state-machine 01.code-structure-overview 02.player-scene 03.state 04.state-machine
chapter-2-player-base-movement 00.intro 01.project-settings-input 02.fleshing-out-player-scene 03.move-state 04.idle-state 05.run-state-and-debug 06.jump-state 07.exercise-01-sprint-overview 08.exercise-02-double-jump-overview
chapter-3-steering steering-course-00.intro steering-course-01.steering-behaviors-explanation steering-course-02.creating-the-follow-ai-scene steering-course-03.starting-to-code-the-follow-ai steering-course-04.creating-the-Steering-Autoload steering-course-05.making-the-ai-follow-the-mouse steering-course-06.arrive-to steering-course-07.creating-the-animated-target-arrow steering-course-08.coding-the-arrow-movement steering-course-09.using-the-capture-animation-mode steering-course-10.following-the-leader steering-course-11.preventing-the-ais-from-stacking-up
chapter-4-hook-videos chapter-4-00.intro chapter-4-01.hook-scene chapter-4-02.arrow chapter-4-02.arrow.srt chapter-4-03.hook-aim-state chapter-4-04.snap-detector chapter-4-05.snap-detector-finding-best-target chapter-4-06.hook-fire-state chapter-4-07.player-hook-state chapter-4-08.player-hook-state-motion
chapter-5-spawn-and-death 00.intro 00.intro.srt 01.create-skin-scene 02.animate-robi 03.spawn-state 04.die-state
3. Code a 2D Platform Game Character with Godot (Pro) 00.intro-01.overview-of-the-code-structure- 00.intro-02.overview-of-the-state-machine- 01.gamepad-support-01.setting-up-gamepad-input 01.gamepad-support-02.adding-support-for-the-joystick 01.gamepad-support-03.switching-between-mouse-and-gamepad-controls 01.gamepad-support-04.adapting-the-camera-to-the-gamepad 02.slow-motion 03.coding-a-debug-state 04.snap-detector-refactor-01.improving-the-target-detection 04.snap-detector-refactor-02.hooking-onto-any-surface 04.snap-detector-refactor-03.visualizing-the-hooking-range 05.the-aim-target 06.delayed-jumping-01.delayed-jumps-intro 06.delayed-jumping-02.coyote-jump 06.delayed-jumping-03.delayed-jump 07.ledge-state-01.coding-the-ledge-grab 07.ledge-state-02.designing-the-ledge-wall-detector 07.ledge-state-03.coding-the-ledge-state 08.wall-state-01.wall-slide-intro 08.wall-state-02.wall-slide-code 08.wall-state-03.fixing-slide-bug 08.wall-state-04.wall-jump 09.pass-through-platforms-01.intro 09.pass-through-platforms-02.create-pass-through-platform 09.pass-through-platforms-03.falling-through-platforms 10.moving-platforms-01.intro 10.moving-platforms-02.waypoints-system-code 10.moving-platforms-03.drawing-the-waypoints-flow 10.moving-platforms-04.finish-waypoints-drawing 10.moving-platforms-05.code-moving-platforms 10.moving-platforms-06.code-drawing-moving-platform 10.moving-platforms-07.add-platform-to-game-scene 10.moving-platforms-08.synchronizing-the-player-and-the-platform
4. Code a Professional 3D Character with Godot
01.state-machine 01.intro-fsm 02.importing-start-dir 03.state-class-1 03.state-class-part-2 04.state-machine 05.debug-state-machine
02.character-movement 01.intro 02.1.creating-player-scene 02.2.coding-the-playerstate-class 03.move-state-01-intro 04.move-state-input-direction 05.move-state-velocity-01 06.level-setup-01-adding-colliders 07.idle-and-run-01-intro 08.idle-and-run-states 09.air-state-01-intro 10.adding-the-jump-animation 11.adding-transitions-from-ground-to-air 12.anim-blend-01-intro
03.camera-rig 01.introduction-compressed 02.creating-the-camera-rig-scene-compressed 03.coding-the-camera-rig-compressed 04.making-the-camera-move-compressed 05.capturing-the-mouse-compressed 06.creating-the-camera-input-actions-compressed 07.setting-up-camera-orbit-compressed 08.making-the-camera-orbit-compressed 09.camera-auto-rotation-compressed 10.coding-the-aim-state-compressed 11.preventing-auto-rotate-while-aiming-compressed 12.adding-the-aim-target-compressed
5. VFX Secrets – Design 2D Visual Effects for Games in Godot
04.explosions 08.setting-up-explosion-glow
[GDQuest] Ultimate Godot Bundle.7z [GDQuest] Ultimate Godot Bundle_Subtitles.7z
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)