Release date:2020
Author:Konrad Hetko
Skill level:Beginner
Language:English
Exercise files:Yes
I’ve made a tutorial for you, where I will walk you through my workflow of creating real-time, game-ready hair. Everything is made in Blender 2.8, besides baking which is done in Xnormal (free software).
I will show you how to generate hair particles, and prepare them for texture baking. Later I’ll demonstrate how to prepare hair cards, and organize your work.
After this, I prepared a timelapse of the grooming process, where I will give you some advice on how to place your cards in different stages. When we will be done placing hair cards I will show you how to easily optimize your hair mesh. In my case triangle count dropped from 40k to 20k without losing much of quality and you can push it even more :D.
And in the end I’ll show you how to plug and set up material in Unreal Engine 4.
What you get:
Hair Mesh created for this tutorial with 4k textures.
9 tutorial videos in which I describe every stage of my workflow1_References 2_GeneratingHairParticles 3_Baking 4_PreparingHairCards 5_Grooming-Base 6_Grooming-Details 7_Grooming-Flyaways 8_Optimization 9_UnrealEngine4
01. Hair Theory 02. Gathering References 03. Hair Particles 04. Texture Baking 05. Preparing Hair Cards 06. Base Layer Creation 06. Breakup Phase p2 06. Breakup Phase 07. Detailing 08. Beard Textures 09. Beard Grooming 10. Optimization 11. UE4 Shader 12. Eevee and Marmoset 13. End Words
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