Release date:2021

Author:Romain Chauliac

Skill level:Beginner

Language:English

Exercise files:Yes

In this Gumroad I’ll show you about 28Hrs of work on how to create an entire character image in Cinema4D, Marvelous, Quixel 2.0, Arnold Render and Nuke.

1 – C4D Custom Tool – 2Hrs Before to start we will take time to custom C4D from scratch. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.

2 – Modeling – 5Hrs All the modeling is done in Cinema4D. Here we don’t model the character, only all the armors part. I’ll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. We will model 3 pieces (arm, shoulder and visor) using various tools and techniques like knife, boolean, retopo, pen tool…

3 – Marvelous – 5Hrs The biggest part of this project is the cloth stuff with the suit of the girl. It’s a SF style cloth, which is different than “classic” clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.

We will also cover how to conform with animation our clothes to the final character pose.

4 – UVs – 2Hrs For UVs I choose to unfold than in Maya, because Bodypaint is too old. Don’t be afraid, if you don’t know Maya at all it’s really simple you can use the Maya Free Educational version and use it only for your UVs stuff. I also chose Maya for UVs this time because I already cover UVLayout in the HulkBuster tutorial. This way, as C4D user you could choose your prefer tool!

5 – Quixel Texturing – 3Hrs For texturing I choose this time to use Quixel 2.0, because I already cover Substance Painter in the previous HulkBuster Tutorial. We will make an introduction to Quixel 2.0 for beginner than texture our hard surface pieces and clothes.

6 – Arnold Shadind and Lighting- 8Hrs Arnold Render C4DtoA is the renderer I choose for this project. Because it’s so powerful for VFX stuff, handle so well texture, work nice with SSS, hairs etc…

Note that we will use AlShaders and the awesome alHair!

That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader….

7 – Nuke Compositing – 1Hr Finally a bit of compositing with Nuke to add final touch to the render. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…

001_Organisation 002_C4D_Custom 003_C4D_Custom 004_C4D_Custom 005_C4D_Custom 006_C4D_Custom 007_Modeling_Toolkit 008_Modeling_Toolkit 009_Modeling_Toolkit 010_Kuadro_references 011_Daz_Intro 012_Daz_Character 013_Mod_Shoulder 014_Mod_Shoulder 015_Mod_Shoulder 016_Mod_Shoulder 017_Mod_Shoulder 018_Mod_Arm 019_Mod_Arm 020_Mod_Arm 021_mod_visor 022_mod_visor 023_mod_visor 024_mod_visor 025_mod_visor 026_mod_visor 027_Posing 029_Marvelous_Intro 030_Marvelous_Mesh_Import 031_Marvelous_Suit_Base 032_Marvelous_Suit_Base 033_Marvelous_Suit_Base 034_Marvelous_Suit_Base 035_Marvelous_Lines 036_Marvelous_Lines 037_Marvelous_Lines 038_Marvelous_Suit 039_Marvelous_Suit 040_Marvelous_HighDef 041_Marvelous_HighDef 042_Marvelous_HighDef 043_Marvelous_HighDef 044_Marvelous_Export 045_UVs_Introduction 046_UVs_Theorie 047_UVs_Theorie 048_UVs_Theorie 049_UVs_HardSurface 050_UVs_HardSurface 051_UVs_HardSurface 052_UVs_Clothes 053_Suit_Conform 054_Arnold_Introduction 055_Arnold_Theorie 056_Arnold_Theorie 057_Arnold_Studio_LookDev 058_Arnold_aiStandar 059_Arnold_Textures 060_Arnold_ScratchsTextures 061_Quixel_Intro 062_Quixel_Theorie_Preparation 063_Quixel_Theorie_Material 064_Quixel_Theorie_Mask 065_Quixel_Theorie_Export 066_Quixel_Beyond_Preparation 067_Quixel_Beyond_part_a 068_Quixel_Beyond_part_b 069_Quixel_Beyond_part_c 070_Shaders_Lookdev 071_Shaders_Lookdev 072_Shaders_Lookdev 073_Shaders_Lookdev 074_Shaders_SSS_part_a 075_Shaders_SSS_part_b 076_Shaders_Eyes_part_a 077_Shaders_Eyes_part_b 078_Hair 079_Haira 080_Hair 081_Hair 082_Lighting] 083_Lighting 084_Lighting 085_Hair_LookDev 086_FinalRender 087_Nuke 088_Nuke_Outro Project Beyond – Character in Cinema 4D, Marvelous, Quixel and Arnold Project files.7z

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