Release date:2021
Author:Rami Ali
Skill level:Beginner
Language:English
Exercise files:Yes
In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3D models. The key tool of this workshop is ZBrush and some of the techniques covered in this workshop include brush sculpting, dynamesh, insert-mesh brushes and curve mode, boolean functions, panel loops, mesh extract features and more. Other techniques covered include box and polygonal modeling that can be used to create base-meshes and hard surface assets. As an added bonus Rami also demonstrate how to create quick photo-real look-dev renders in Keyshot.
cyborg-production-bonus-tutorial robot-production-bonus-part1 robot-production-bonus-part2
cyborg-production-part1 01-zbrush-primer 02-silo-primer 03steam-gear-tut 04-2d-to-3d-extraction 05-helmet-modeling
cyborg-production-part2 06-helmet-keyshot 07-body-sculpting 08-armor-production-part1
cyborg-production-part3 09-armor-production-part2 10-armor-production-part3
[CG Arena] 3D Cyborg Production with Rami Ali.7z [CG Arena] 3D Cyborg Production with Rami Ali_Subtitles.7z
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