Release date:2022

Author:Jan Boode

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Step by step; nothing is skipped Create a blockout according to reference images Learn to create a highly detailed sculpt using only a few tools Effective Retopology Model hair, clothes, high heels, jewelry and weapons Clean UV Mapping Texture Painting Create PBR Materials using Nodes Rig the character for posing Environment for the character to exist in Compositing Final Renders in Cycles Engine

Requirements Aimed at beginners; only basic Blender knowledge required

Description “Born as one of the chosen ones, trained from an early age by highly skilled matial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence…”

Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!

Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.

We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.

In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.

We create clean UV’s for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.

After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.

Then it’s time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.

Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.

All of this is done using nothing but Blender. There is no use of any paid addons.

By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!

Who is the target audience? Anyone who wants to broaden their Blender knowledge

01 – Fighter Girl Character in Blender 01. Course Overview

02 – Module – Setup 01. Blender Setup for Course 02. Preferences and Addons

03 – Module – Blockout 01. Blockout Tips 02. Basic Blockout 03. Refined Blockout – Housekeeping and Tips 04. Refined Blockout – The Head 05. Refined Blockout – The Body 06. Refined Blockout – The Legs 07. Refined Blockout – The Arms 08. Refined Blockout – The Feet and Joints 09. Refined Blockout – The Chest and Behind 10. Refined Blockout – Final Tweaks 11. Refined Blockout – Remesh and Merge 12. Finalized Blockout

04 – Module – Sculpting 01. Sculpting – Tips 02. Sculpting – Body – First Pass 03. Sculpting – Legs – First Pass 04. Sculpting – Body – Second Pass 05. Sculpting – Head – First Pass 06. Sculpting – Head – Second Pass 07. Sculpting – Ears 08. Sculpting – Eyes 09. Sculpting – Final Pass 10. Sculpting – Our Progress

05 – Module – Retopology 01. Retopology – Setup and Tips 02. Retopology – Face 03. Retopology – Ears 04. Retopology – Body 05. Retopology – Connect the Body to the Head 06. Retopology – Final Tweaks 07. Retopology – Data Transfer

06 – Module – Modeling 01. Modeling – Preparing our Mesh 02. Modeling – Adding Hands 03. Modeling – Closing the Mouth 04. Modeling – Eyebrows and Eyelashes 05. Modeling – Skirt 06. Modeling – Bra 07. Modeling – Heels 08. Modeling – Hair 09. Modeling – Eyes 10. Modeling – Jewelry 11. Modeling – Belts and Arm Bandage 12. Modeling – Wizard Staff

07 – Module – UV’s and Studio Setup 01. UVs and Studio Setup – Preparation 02. UVs and Studio Setup – Unwrap the Body 03. UVs and Studio Setup – Studio and HDRI

08 – Module – Textures and Materials 01. Textures and Materials – Body 02. Textures and Materials – Eyes 03. Textures and Materials – Hair 04. Textures and Materials – Jewelry 05. Textures and Materials – Arm Bandage 06. Textures and Materials – Belts and Heels 07. Textures and Materials – Skirt 08. Textures and Materials – Bra 09. Textures and Materials – Wizard Staff 10. Textures and Materials – Smoke Effect

09 – Module – Rigging for Posing 01. Rigging for Posing – Eye Rig 02. Rigging for Posing – Metarig Setup 03. Rigging for Posing – Prepare Meshes 04. Rigging for Posing – Armature Binding and Tweaks 05. Rigging for Posing – Test Pose and Weight Paint 06. Rigging for Posing – Pose Lib and Shape Keys 07. Rigging for Posing – Sculpt Fix 08. Rigging for Posing – Skirt

10 – Module – Environment 01. Environment – Walls and Floors 02. Environment – Walls and Floors Materials 03. Environment – Pipes and Traffic Cone 04. Environment – Pipes and Traffic Cone Materials 05. Environment – Neon Logo

11 – Module – Rendering 01. Rendering – Studio Setup and Render 02. Rendering – Environment Setup and Render

12 – Thank You and Goodbye 01. Final Project Overview

[Udemy] Fighter Girl Character in Blender Tutorial by Jan Boode.7z [Udemy] Fighter Girl Character in Blender Tutorial by Jan Boode_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!