Release date:2018

Author:Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Discover the basics of polygonal modeling in Blender Learn how to texture a 3D object in Blender using simple techniques Acquire rigging and animation basics with dedicated Blender tools Export your model for the Unity game engine

Requirements

Good basics computer knowledge

Knowledge of Blender and Unity will help you but is not mandatory

Have Blender and Unity installed in your computer

Description Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.

Discover a complete workflow to create a character ready to be imported for Unity.

Apprehend the interface and keyboard shortcuts for better efficiency.

Learn polygon modeling, layout and animation basics.

Discover the tools of texturing and rigging.

The training “Blender 2.79- Character creation for unity ” is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.

Who is the target audience? Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.

Chapter 01 – Character Modeling 01.1 – Insert Reference Images 01.2 – Modeling the Torso 01.3 – Modeling the Arms 01.4 – Modeling the Legs 01.5 – Modeling the Head 01.6 – Add details

Chapter 02 – UV Mapping 02.2 – Unwrap the Mesh 02.2 – UV map edition

Chapter 03 – Baking Color Map 03.1 – Lighting system creation with Easy HDRI 03.2 – Shaders creation part 1 the armor 03.3 – Shaders creation part 2 the clothes 03.4 – Shaders creation part 3 the skin 03.5 – Shaders creation part 4 the shoes 03.6 – Color map Baking

Chapter 04 – Add details in texture paint mode 04.1 – Prepare the interface and the model 04.2 – Add details on the arms 04.3 – Add logos and tattoos 04.4 – Add details on shoes

Chapter 05 – Other maps creation 05.1 – Normal map creation 05.2 – Metallic map creation 05.3 – Specular map creation 05.4 – Roughness map creation

Chapter 06 – Rigging 06.1 – Armature creation 06.2 – Parenting the armature and deformation tests 06.3 – Constraint creations 06.4 – Renaming the bones and armature customization

Chapter 07 – Asset Creation – The Gun 07.1 – Insert reference image 07.2 – Modeling the low poly 07.3 – Add details on the high poly – the screws 07.4 – Add details on the high poly – Bool tool 07.5 – Add details on the high poly – Bevel the edges 07.6 – Gun Shaders creation 07.7 – Unwrap the lowpoly model 07.8 – Baking the textures 07.9 – Parenting the gun to the character

Chapter 08 – Animation 08.1 – Walkcycle creation 08.10 – Static poses creation 08.2 – Run cycle creation 08.3 – Jump creation 08.4 – Idle animation creation 08.5 – Shooting animation creation 08.6 – Low walk cycle creation 08.7 – Left and right walk cycle creation 08.8 – Back walk cycle creation 08.9 – Adapting cycles with target

Chapter 09 – Export 09.1 – Export .fbx grouped objects 09.2 – Export separated objects in fbx

Chapter 10 – Import in Unity 10.1 – Import our character into Unity 10.2 – Shader creation

Introduction Introduction.srt [Udemy] Blender 2.79 – Character creation for Unity for beginners by Julien Deville.7z [Udemy] Blender 2.79 – Character creation for Unity for beginners by Julien Deville_Subtitles.7z

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