Release date:2021, September

Author:CG Circuit

Skill level:Beginner

Language:English

Exercise files:Yes

Course Description This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods.

After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini‘s Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.

Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!

01_Introduction 01_Software & Hardware 02_The General Plan 03_A few things before we begin

02_Approach 01_Methodology 02_Shading Method

03_The Torch Fire Sim – Setup 01_Scene Setup 02_Initial Solver Setup (updated) 03_Initial Source Setup 04_Visualization Setup 05_Torch Core Geometry

04_The Torch Fire Sim – Look Dev 01_Source Values 02_The Speed Issue 03_Performance Optimization 04_Forces Part 1 05_Forces Part 2 06_Increase Resolution 07_Source Noise 08_Shading Concept 09_File Caching 10_Conclusion

05_Fire & Flame VFX Things to keep in mind

06_The Logo Fire Sim 01_Scene Preparations 02_Source Geometry 03_Volume Rasterization (updated) 04_Source Noise & Randomization 05_Floor Collision 06_Growth Simulation Part 1 07_Growth Simulation Part 2 08_Complete Logo & Caching 09_Conclusion

07_The Hammer Fire Sim 01_Scene Preparations 02_Floor Collision & Domain Setup 03_Animated Source Geometry Part 1 04_Animated Source Geometry Part 2 05_Animated Source Geometry Part 3 06_Initial Source Attributes 07_Testing & Source Attributes Caching 08_Volume Rasterization (updated) 09_Collision Setup Part 1 10_Collision Setup Part 2 11_Preview Setup & Solver Forces 12_Solver Collision Speed 13_Floor Geometry 14_Floor Points & Volume Sampling 15_Floor Fire Source Solver Part 1 16_Floor Fire Source Solver Part 2 17_Floor Fire Source Solver Part 3 18_Floor Fire Source – Velocity 19_Optimization & Rasterization 20_Shockwave Geometry 21_Shockwave Sourcing 22_Review & Conclusion

08_MANTRA Rendering 01_Torch – Background Geometry 02_Torch – Core Gep & Lighting Setup 03_Torch – Refine Lighting 04_Torch – Fire Shading Part 1 05_Torch – Fire Shading Part 2 06_Torch – Render Settings 07_Torch – Render Review 08_Logo – Floor Geometry 09_Logo – Lighting & Camera 10_Logo – Floor Material 11_Logo – Render Review 12_Hammer – Geometry Setup 13_Hammer – Camera Animation 14_Hammer – Render Review

09_REDSHIFT Rendering 01_Torch – Background Geometry 02_Torch – Core, Light & Render Setup 03_Torch – Lighting 04_Torch – Core & Fire Shading 05_Torch – Interactive & Motion Blur 06_Torch – Render Quality 07_Torch – Render Review 08_Logo – Floor Geometry 09_Logo – Lighting & Camera 10_Logo – Floor Material & Texturing 11_Logo – Render Review 12_Hammer – Geometry & Materials 1 13_Hammer – Geometry & Materials 2 14_Hammer – Camera Animation 15_Hammer – Lighting & Render Setup 16_Hammer – Render Review

10_Compositing – Torch Fire 01_Assembly & Motion Blur 02_Custom Optical Effects 03_Pre Optical Color Correction 04_Film Grain & Post Color Correction 05_Torch Fire – Review & Conclusion

11_Compositing – Logo Fire 01_Assembly & Adjustments 02_Logo Fire – Review & Conclusion

12_Compositing – Hammer Fire 01_Assembly & Adjustments 02_Hammer Fire – Review & Conclusion

[CG Circuit] FX MAYHEM 102 – Smokeless Fire & Flames_Subtitles.7z

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