Release date:2022
Author:Luis Gomez-Guzman
Skill level:Beginner
Language:Spanish
Exercise files:Yes
Design the bust of a digital sculpture with Zbrush Luis Gómez Guzmán, CGI artist and animator, will teach you how to create the bust of a character in 3 dimensions from a sketch using Pixologic ZBrush as a main tool, a 3D design program that simulates the process of modeled by a sculptor and turns the designer into a real artist who digitally carves and chisels it as if it were clay.
With this course you will learn the basic concepts, ideas and tricks to be able to take your first steps in a solid way in the 3D world.
About this course You will begin to know a little more about the work and the creators and works that have most influenced Luis Gómez Guzmán -animador 3D, a specialist in modeling, sculpting and texturing characters and author of the short animation Garto-.
Later, Luis will teach you the basic concepts of Zbrush and how to use it . In this review of the interface and its surroundings, you will know how to navigate the viewport, the controls to move, scale and rotate your sculpture, how to order and place the different parts of a model, work with masks, basic brushes, tools for deform and the materials and colors.
Once you have become familiar with the tool, search for references to the bust of the character of your final project collecting illustrations, photographs, colors, poses, etc. that will help you to compose the idea.
At this point, it will be time to get down to work! With basic shapes, you will start to give volume with symmetry to your character. Later you will add details and give the first brush strokes of color.
To gain the impact of the final pose of your bust, Luis will teach you how to break the symmetry, review the general forms, finalize the details, textures and give the final touches of color and lighting.
What is this course’s project? Sculpting and modeling the bust of a 3D character to which you will give texture, luminosity and color. At the end of the course you will have a digital sculpture ready that you can print in 3D .
For the final presentation of the project you must make a montage of the different views of your model and a video “turntable” showing the bust of your sculpture turning on itself.
It would also be useful to create a video that shows a brief review of the steps you have taken to complete your final project. Surely your experience helps many other students!
Who is it for? To illustrators, graphic artists, designers or anyone else who wants to enter the world of 3D and learn to work with Zbrush.
What you need You must have a computer, no matter if it is PC or Mac, of medium / high power that has installed a digital sculpting program, preferably Zbrush. In addition Luis will advise you on other free modeling programs.
01 – Presentation of my work 02 – Influences 03 – Knowing Zbrush interface and environment 04 – How to use ZBrush I 05 – How to use ZBrush II 06 – Search for references 07 – Basic Character I 08 – Basic Character II 09 – Medium Character I 10 – Middle Character II 11 – Middle Character III 12 – Difficult Character I 13 – Difficult Character II 14 – Colour 15 – Composition and turnaround 16 – Modeling 3D characters 3D Character Modeling_Subtitles.7z


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